Showing Posts For QisforQadim.9052:
Can leave it there I think. I do think they had some foresight into this issue, it’s why I’m much less forgiving.
Well the choices are two basically.
Either they didn’t do their research and made the decision, which says ill things of them on the one hand.
Or they did do their research and made the decision willfully. That says all sorts of other ill things on the other.
It’s basically incompetence or malice.
Neither of which are good.
It’s definitely not an issue of bandwidth, the positional/action data is intensely small considering.
I believe you’re willing to give them more benefit of the doubt. While I don’t think I am considering that based on their design they must have done their research on prior large scale combat games. This was not a decision made out of benign ignorance.
Bottom line, however. Is it performing as it should?
Nope.
Why?
Knowing decision made in the design process.
As an end point user it’s okay to not be alright with them having made that decision.
Oh I’m so pleased you’re giving me one last shot. It is the highlight of my day.
On #1 we’re agreed.
On #2 we disagree where the onus is placed.
Not all users are as ignorant of the design process as you’d like to imagine. In any case, these two particular issues are not the type of ones that a developer can state, ‘We didn’t know, we had no idea, we’re dealing with this as quickly as possible.’
These are design issues that they would have had immense heads up about. These are design issues that there would have been a series of meetings and a decision was made to run with it as it is, take these handicaps, and try to deal with them as best possible post launch. The best way to look at it is they’re thinking, ’We’ll be more familiar with the engine by then.’ Which has its own flaws. Then there’s the other side of the spectrum where they’ll be saying, ’They’ll have to eat it and we’ll have our money by then before they grow too tired of it and move on.’
If you think it is otherwise, you’re deluding yourself.
Edit: Ahmrill we run with eight and the second group is the support group, they place a target on the driver to maintain situational awareness. But yah, ventrilo is required.
I’m sorry, what was that? I couldn’t hear you over your blind defense of a clear error in design somehow maintaining some pretense of reasonable discourse.
As an end point user, I don’t care about what they’re doing. I don’t care what steps they’re going to take. I care about the now.
There’s that bit in Goodfellas.
‘I can’t make my payment, my grandma died.’ Eff you, pay me.
‘My wife lost her job, we need more time.’ Eff you, pay me.
’We’re working on getting culling working. We have this neat new patch!’ Eff you. Pay me.
It’s easy for you to say as a user, ‘Fine, go play something else.’ But Arenanet doesn’t quite have that luxury. Though mebbe you don’t since there’s something shillish about you.
In the industry there is a saying of the Best User Experience.
I highly doubt that for ArenaNet the Best User Experience is for a person who wishes to WvW with his guild in the 3 hours a night he has at max…
For the first hour to be spent waiting, and for the other two to be spent playing the metagame of ‘How Many Bad Guys Are There Really?’
To argue otherwise is to be an apologist.
I should definitely pick up and leave my comrades who have been playing a variety of games at this arcade for over a decade, leave this community that has spanned a number from Turbo to Sugar Rush just because this game over there is open. Well sorry, I don’t want to play Burgertime! I’m here to play Sugar Rush darn it!
And exactly they designed and implemented it at some point in a meeting saying, ‘Well we could have lots more pretty if we had culling. But won’t that cause problems in large scale stuff? Yeah? Screw im!’
Also if you want to make an argument of pretty vs. quantity then Planetside 2 would like a word with you.
Strange though that I already put all my quarters in this machine!
Oh so culling is intended, I see! Having to somehow game a buggy queue mechanic is intended. I see. It’s like a mini-game! Guess the number of targets and Let’s Try and Have Fun. My high score is 15 becoming 50. My best wait time is 5 minutes while someone who queued before me was at 60. What’s yours?
Not acceptable answers to change my play behavior to suit failings in the game and to be playing the game as it is intended to be played.
You don’t ask people playing Pac-Man, ‘Hey, don’t turn left. If you turn left you’ll break the game. Be sure to always turn right.’
Thanks!
There are lots of old replies that fit here. I shall list them in no particular order replacing Jade Quarry for Midgard/Destro where needed.
1. When we take a keep, we step over a swath of dead players. When JQ takes a keep they step over dead NPCs.
2. JQ becomes more and more skillful at wvw as people go to work or sleep.
3. How can you tell JQ is about to have a point surge? Unemployment numbers are up.
4. The primary action of a Jade Quarry zerg at prime time? Wait.
Thanks I’ll be here all week.
Skipping queues is unfair? Why? If only there’d been games in the past that had massive combat and didn’t have instances or queues. Gosh. Maybe some day in the future we could have a game like that.
Oh Culling is constantly being fixed. That’s good. If only they had some foresight that there would be X amount of people in one particular location and know the extent of their engine. It’s not like they had this be a primary form of the end game, or even had some way of estimating how many people they’d allow to play in a given zone at a time.
Oh wait.
1. Let me play with my guild when I want to play with them and where.
2. Let me see the bad guys.
Two simple issues. I know they’re terribly arcane and difficult to address, that no other game has ever attempted such a thing, and that WvW was never intended to be such a popular endgame.
Hi. We were pointed here, and thanks for the kudos. We tend to run Tues/Thurs and sometimes Sunday 10pm EST to around midnight. We are all old crotchety players and have to get our sleepy times.
Those were fun fights. We’re still trying to figure out what we’re wanting to run. Things are still chaotic with people deciding on alts.
I am a person who spent a fair amount on gems to help level alts and the like. I have a trio of 80s and a fourth mid level character that I’m bringing up. I had intended to purchase some gems from the gem store just to get some gold to do a bit of crafting to finish up the last 30 or so levels.
With this change I have no intention of investing further capital into the game. Sure I won’t quit, and sure I’ll occasionally play with one alt or another and heck I might even do the new dungeon goofiness because I play mainly for wvw and feel it’s important to have what edge you can.
But I’m no longer spending money on the game, it’s not worth the investment. They’ve converted a fair amount of their population at this point from people actively supporting the game to just turning to it when nothing else better is around to play. This change won’t appease the WoW folks that they lost, it’s too little and they’ll beg for more.
Their core audience is not so quick to forget.
This is something that will drive away a lot of the competitive WvW people.