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Chronomancer Buff Spreadsheet

in Mesmer

Posted by: Qixz.5640

Qixz.5640

You are correct according to the wiki page on effect stacking and I did completely forgot to note this. I didn’t seem to hit the stack cap that noticeably when I tried the Illusionary Inspiration spread in the mists (trying to verify the sanity of the numbers). However that was probably because by the time I triggered the signet trait, most or all of Timewarp’s short duration quickness stacks were gone (10s after the drop of Timewarp).

I’ll have to add that to the note to the bottom that the cap is 9, since its a bit beyond my excel skills to add a check for how many times we’ve stacked quickness. (unless someone has a suggestion how to do this, and I’m just being dumb) People will just have to keep it in mind when actually utilizing this stuff. It should also be kept in mind the rotations I made were largely for example purposes as well as my own curiosity. My personal copy of this spreadsheet is even more of a mess Xp

There are definitely rotations out there that waste quickness (double time warp at 100% boon duration = R.I.P. stack) what makes matters worse is that we (or at least i) don’t really know how this stack works in detail on quickness. Is it an actual stack or a queue? what happens if we share out our quickness? do we share the stack? or do we share a single item with the duration of our stack? etc. I’m personally not a big fan of this stack since it’s this obscure game mechanic that makes ur life difficult and causes some really weird game decisions (like why the kitten wouldn’t you wanna timewarp twice? or even once for that matter)

Chronomancer Buff Spreadsheet

in Mesmer

Posted by: Qixz.5640

Qixz.5640

Is boon duration worth it? You only produce quickness (yes I know that one’s powerful)

I did some math on this:
lets compare commander vs marauders. and assume that with commanders u can get around 40% boon duration, and with marauders u can get to 190% crit dmg. both have around 50% crit chance ( i ballparked all these numbers but they probably aren’t far from the truth).

Normally we would crit half the time for 1.5x the dmg, with marauders we crit for 1,9 half the time we go from a 1.25x dps modifier to 1.45×. ferocity increases our dp by 16%

Now lets consider quickness uptime: lets assume we get around a 50% uptime without any boon duration (i’m assuming a rotation of 5 alac wells and 5 quick wells with chrono runes in 60 seconds, no ult. Its quite a tight rotation but should be doable?). So half the time we get 1.5 auto attacks in. base modifier is thus 1.25×. getting 40% boon duration gives us a 70% uptime and increases the modifier to 1.35. boon duration increases our dps by 8%

Now i’m sure i made some mistakes here and there but i think the general point would still stand. For solo play it isn’t worth it for only quickness. There is one big caveat to this: a lot of the quickness is also available for party members, and that which isn’t can be shared through a signet or a trait+well timed phantasm.

Personally i would restrain from actually building boon duration. u can get 30% from consumables, at some point Sigil of concentration (get 33% boon duration for 7 seconds after weapon swapping) is going to hit the TP (at least i assume so). Get a herald as a party member and TADAA u hit 100%.

(edited by Qixz.5640)

Chronomancer Buff Spreadsheet

in Mesmer

Posted by: Qixz.5640

Qixz.5640

Last time i did some duration stacking there was this stack cap of 9. I suspect this is still the case? If so, people or this spreadsheet need to keep that cap in mind. Also if this is the case, don’t use timewarp :p its a noob trap.

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Posted by: Qixz.5640

Qixz.5640

hi, i’ve got a question concerning email verification.
is there any way of either seeing or resetting all of the remembered networks that u allowed access to? Because that would sound like a good functionality to have and i cant find it.