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Reducing map queue by removing afk players

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Posted by: QuantumCat.9051

QuantumCat.9051

I’m on BG, which is probably the most stacked server. We queued ONE map last night.

The real solution is to get pip kitten to move to an unqueued map, or to Obsidian Sanctum. Problem solved.

Full servers

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Posted by: QuantumCat.9051

QuantumCat.9051

The real issue with the bigger servers is NOT NA. NA can be and often is equal numbers(not equal organization), but rather the off hours coverage disparity. So all of this talk about breaking up this server, locking those servers, capping this and that.

It’s obvious that offhours on MOST servers is significantly smaller than NA. Why not simply lower the OFFHOURS caps. Sure there are servers that are offhours hotbeds, but they are the outliers, and are often the fly in the ointment. Halve the pop caps during offhours if need be. Allow for cheap/free transfers for offhours players to fill in some gaps on other servers, and see what happens. It will spread those precious offhours players around more, and break certain server’s strangleholds on those timezones.

You’re on to something, but halving the pop caps during off hours would do nothing. For kicks today I logged into wow and found one squad of maybe 10 BG roaming. We once faced a group of about 20 mag on fire keep, but that was about it.

WvW is about fights and scoring, which are somewhat different things. In NA fights tend to balance out, so that isn’t really the issue. The issue is that a 5 of 10 man squad can full cap a map during non-prime hours if uncontested significantly impacting the overall score. This is the tipping point. 5 people in off hours can have a greater impact than a map blob in prime time.

In my mind the scoring should reflect playtime. For example, a prime time skirmish might last two hours. Have four of them. Non prime time would last eight hours. Have two of them. This would still incent off hours play but give it less weighting.

Sorry if this sounds Harsh, but I am taking you know Zero about how WvW works.

You can have a Huge PPT lead in off hours ( which by the ways BG can field full maps 24 hours they are just not playing this week cause it is boring ) but during Prime time steam roll your opponents and gain the PKT, Kills are already added to the over all score so your very system your imposing is already there.

You’re a funny guy. Ad hominems are always debate winners.

Of course if we win both off hours PPT and prime PPT/PPK we will win. But you’re holding on to a premise that’s simply incorrect, so your argument is fallacious.

BG can’t queue 24/7. If you want to hold on to that idea then there is really no point in further discussions.

There also isn’t a WvW population problem. If anything there is a population imbalance problem. WvW was designed for 24/7 play and the current player base doesn’t support that. BG’s coverage is nowhere what it was during seasons, or any other T1/T2 servers during that period, for that matter. But five against zero now can full cap a map in off hours and have a greater impact than everyone playing for all three servers during prime.

Weighting scoring towards prime would give servers like JQ, which has historically had the strongest prime, a more even playing field. Not saying that it’s the only or even the right solution, but it may be a step in the right direction.

Full servers

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Posted by: QuantumCat.9051

QuantumCat.9051

The real issue with the bigger servers is NOT NA. NA can be and often is equal numbers(not equal organization), but rather the off hours coverage disparity. So all of this talk about breaking up this server, locking those servers, capping this and that.

It’s obvious that offhours on MOST servers is significantly smaller than NA. Why not simply lower the OFFHOURS caps. Sure there are servers that are offhours hotbeds, but they are the outliers, and are often the fly in the ointment. Halve the pop caps during offhours if need be. Allow for cheap/free transfers for offhours players to fill in some gaps on other servers, and see what happens. It will spread those precious offhours players around more, and break certain server’s strangleholds on those timezones.

No Blackgate is stacked and over stacked, I came from Blackgate I was around when they Paid as a server for 4 Sea OSX and EU guilds to come over. I am not sure where you get your information from but on reset Blackgate has a 6 to 8 hour que for all maps, and after the weekend that drops to 1 hour minimum. some times you can catch a 20 minute que time. there is an over population problem ANet has said this, that is why there are servers that don’t link. I respect your effort to add to the conversation but you are way off

Your information is outdated. You obviously haven’t been on BG for a year or three.

The only time BG queues all maps is for a few hours on reset, until NA prime time logs. The rest of the week there are no queues on non-prime. Prime queues EBG with pugs and maybe one other map, depending on how the wvw guilds spread out. The wait for EBG is usually about 20 minutes, as pugs are a fickle bunch. The BL map usually has a smaller queue but may take 15 minutes.

There may be population imbalances, especially in non-prime hours, but misrepresenting the situation does no one any good

Full servers

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Posted by: QuantumCat.9051

QuantumCat.9051

The real issue with the bigger servers is NOT NA. NA can be and often is equal numbers(not equal organization), but rather the off hours coverage disparity. So all of this talk about breaking up this server, locking those servers, capping this and that.

It’s obvious that offhours on MOST servers is significantly smaller than NA. Why not simply lower the OFFHOURS caps. Sure there are servers that are offhours hotbeds, but they are the outliers, and are often the fly in the ointment. Halve the pop caps during offhours if need be. Allow for cheap/free transfers for offhours players to fill in some gaps on other servers, and see what happens. It will spread those precious offhours players around more, and break certain server’s strangleholds on those timezones.

You’re on to something, but halving the pop caps during off hours would do nothing. For kicks today I logged into wow and found one squad of maybe 10 BG roaming. We once faced a group of about 20 mag on fire keep, but that was about it.

WvW is about fights and scoring, which are somewhat different things. In NA fights tend to balance out, so that isn’t really the issue. The issue is that a 5 of 10 man squad can full cap a map during non-prime hours if uncontested significantly impacting the overall score. This is the tipping point. 5 people in off hours can have a greater impact than a map blob in prime time.

In my mind the scoring should reflect playtime. For example, a prime time skirmish might last two hours. Have four of them. Non prime time would last eight hours. Have two of them. This would still incent off hours play but give it less weighting.

Waypointing or gliding to escape combat...

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Posted by: QuantumCat.9051

QuantumCat.9051

I actually play daredevil and the few times people manage to WP away from me is because they WP almost as soon as they see me from ranged. How is that fun, Or decent gameplay? Literally avoiding playing the game.

And adapt? Play a whole new class because of a new crap mechanic? And how many ranged stuns are there even? And from what people are telling me knockback doesn’t even break the glide.

Oh and defenders don’t need anymore advantages.

Likely they are on a Zerg spec, and know they can’t beat a daredevil. It’s a complement. Yeah, it’s frustrating, but they know you’d wax them.

+1. I avoid single combat when I play a Zerg spec, and always engage when I’m on my roaming daredevil. That said, I don’t attack players who are clearly running back to their Zerg, unless I’m helping a commander take down a Tower or Keep.

Killing someone not spec’d for single combat with my cheese thief build gives me no satisfaction.

Let's figure out the upcoming WvW meta

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Posted by: QuantumCat.9051

QuantumCat.9051

@Scamander
I think it depends a lot on your group’s composition, total numbers, and anyway, both Jalis and Glint are strong options, they just offer different things. I forgot to mention it.

I suppose if you have a group in your squad with 5 rev’s for some reason in it there would be merit in one of them running Glint. Jalis is brokenly good, but meh, to each their own.

http://gw2skills.net/editor/?vlAQJASmnfNWNSuJrJRJl/ksjygS4S5QJorcrkFNFSdG34HtFIANwegLshA-T1SBQBmRJ4VU6lRlBA4BAQJ1funmANcEAm4FAYf7PsgDBAe0BEAAB4m3MbezAn38m38m38QKgMXpB-w

If anyone here’s only source for builds for Rev is Meta Battle please try this instead. It is 100% better than the Meta Battle ones and on the top tier WvW servers that website is considered a bad joke that has gone too far.

I promise I am not trying to sound like an ass but if you want the best potential from your builds there are no options, just optimal.

But run Glint if you like it of course, or Shiro or Ventari or even Kalla, I aint your boss, you can be a great asset to your team with a lot of builds.

My guess is your guild runs very different party comps. We use glint on engage to provide: Superspeed, and AOE Knockback, Blind, Chill, Vulnerability, Weakness, and Burn. The Rev then pulses Infuse Light for a 3 sec full heal and switches to Mallyx for BE and PA. Lots of offense and damage mitigation. Honestly the boons from Glint are secondary as any Rev build can provide that to a degree.

The Dwarf elite is great but doesn’t stop condition and control effects, so the 50% reduction isn’t such a huge thing. Road is generally a useless source of stab in our parties, hammers are only useful for cleaning up after the fight. Taunt is nice but limited to one target.

I do really like Jalis, but find that with our party comps our Revs are much more able to run offensively minded builds (for example, we BE much more than PA while in Mallyx).

YMMV.

(edited by QuantumCat.9051)

Let's figure out the upcoming WvW meta

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Posted by: QuantumCat.9051

QuantumCat.9051

Herald
I don’t think Kalla Scorchrazor will bring something interesting in wvw, although it’s still too early to say. Anyway, I believe that the mix of support and damage that the herald brings to the melee party will remain unsurpassed. Glint boonspam and Mallyx resistance mixed with firebrand support will create a very solid combination in melee parties.

Why would anyone use Glint / Mallyx instead of Jalis / Mallyx in WvW? Is something changing that I do not know about?

Glint gives you many more offensive options, better DPS, some defense, and an amazing heal. Jalis’ defensive capabilities are decent but very situational, and the offense nearly non-existent when it counts.

Hate against rangers and thieves in WvW.

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Posted by: QuantumCat.9051

QuantumCat.9051

(snip)

The reason why ranger and thief should never join a squad that’s close to full is because they simply do not need (boons).

This.

When I play a thief I never join a squad unless it’s nowhere near full. And then only so the Commander can keep track of me. My role is to be self-sufficient; picking off stragglers, tagging keeps, scouting zergs, and solo capping camps. While I can add value to a zerg fight, it’s certainly not necessary that I be in the squad to do so. Group comps for frontline and midline parties are much more important, and a thief and ranger play no role in those.

Remove topic as it's run its course

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Posted by: QuantumCat.9051

QuantumCat.9051

No. GW2 was advertised as a game geared equally towards hardcore players and casual players. Lots of my WvW guildmates are casual players and will go play something else for a few months, then return and enjoy WvW for a while, rinse repeat. This would not be fair to them. And if you don’t like playing against stacked servers, just transfer off of the stacked one you are most likely on (in order to be facing the others) and to a lower tier. The fights are better outside T1, the lag is less prevalent outside T1, and from what I’ve seen, the individual player skill is far better outside of T1.

I would agree, but to many posters here, BG is the devil incarnate. Part of their success is getting guilds to cover certain time zones. They would organize a hibernation until the server opened, then have the guild transfer in. This was a way to reduce it.

Personally, I don’t care if T-1 stays like it is. People blame BG for most of the population issues.

I am happy playing with my guild regardless of where. We will continue to havoc vs small/large servers, and continue to be steamrolled by blobs that we pull to other maps so our server can be successful.

But people need to stop using a single server as the reason why they can’t have fun or can’t be successful.

People alter their play to avoid being matched against BG, because BG is simply not fun to play against. They roll in giant zergballs nearly around the clock. They “roam” in groups of 8-10, and their “havoc” groups are 15+. When YB is matched with BG I play just long enough to max my tickets, and then go farm.

They have stockpiled players throughout their history, and have a vast playerbase that no other server can match. The other issue is the linking does not take into account timezones or coverage, and so very often you will get two or more strong NA servers linked against BG, which does absolutely NOTHING to counter BGs timezone advantages, and with map caps in place the NA advantage cannot be used decisively.

Long story short. BG is the last true T1 server. It has retained most of its identity through the ups and downs of the game. It’s inability to adapt to the new reality is causing other servers to flounder, and eventually that will catch up to BG.

Interesting perspective, albeit somewhat inaccurate. BG is indeed the last true T1 server, although JQ comes very close; they’re probably one guild away from being on even footing.

BG was really forged during the 2v1 back in Seasons. There is a lot of pride there and a core group of Militia and Guilds that will likely never leave. We do have guilds come and go, but the core remains the same.

BG certainly doesn’t have “giant zergballs nearly around the clock”.

For coverage, BG queues all maps on reset, most maps on Saturday, and EBG (pugs) plus maybe one other map most of the week during NA prime.

During off hours there is usually one typemander float squad that bounces around maps defending, and no maps are queued. Probably 10-20 people. I know because I often log in during the day and NEVER see a map queued, and TS is usually dead. This coverage in and of itself isn’t the issue, as it is usually counterbalanced by equal sized opponents. Nothing like the coverage we had a few years ago.

So your perceptions may be a bit skewed, just like many people in our NA squads always think we’re outnumbered 2-1 in fights. In fact, many BG commanders complain that they can’t get 30 people in squad, yet the map is queued with green dots doing who knows what.

What may be the real issue of late is that BG has a very sizable PVE population. As in really huge group of PUGS that have now decided that they want the new WvW shiny. So they log in and bounce around maps to keep their pips up. Usually an unorganized group about the size of a traditional havok squad. When I roam on my thief to cap camps I almost always see 3 or 4 BG’ers already there just waiting for the timer to expire.

While this may seem like a concerted effort by BG to stack, it’s probably really just a bunch of PVE’ers tying to keep up their pips to get their latest shiny. Not sure why this is unique to BG, but it may be that our already sizable WvW population which was #1 prior to the updates (although nowhere near what it was a couple years ago), combined with the new people entering WvW, has tipped the balance.

Blackgate US

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Posted by: QuantumCat.9051

QuantumCat.9051

(snip)

Aside from my skill which is far superior to 99% of wvwers, I am here complaining about a ridiculously flawed system on behalf of others and myself,

It’s just wonderful that you’re here as a champion for the downtrodden in BG WvW, those that:

1) Aren’t willing to provide their API key restricted to Account Name, WvW Rank, and Server.

2) Are “better than 99%” of the players yet aren’t willing to join a WvW guild. But still want to follow those same guilds when they’re tagged up.

3) Are so annoying in Team Chat that multiple server Admins aren’t willing to manually verify them.

Your cause is so noble, it almost brings tears to my eyes. Almost.

Blackgate US

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Posted by: QuantumCat.9051

QuantumCat.9051

I think you misunderstood the Commander. The Blackgate TS has an auto-verify function that allows you to instantly join, but it requires you to be Rank 50 to do so. That cuts down on spies. You can still verify under Rank 50, but you’ll need to chat with a TS Admin to do so. Not worth getting into the whole TS vs. Discord debate; TS is the chat tool of choice for BG.