Showing Posts For Quetzalcoatl.7498:
My problem with the door is there is absolutely no reason for it anymore, and I would say there never was one. I hate being in a group that gets stuck on something (high lvl cliffside for example) and 3 people in the party get to decide for me that I’m done trying and I should lose all of my progress.
If you are done trying, then leave party, so that those who want to keep trying can get new people and continue without losing all of their progress that they worked for.
Remove the door please!!!
Continued….
- Breaking up server communities: I have been on the same home server from the beginning of the game and there is a reason for it. I love the community and my guild. It is one where people more often then not want to help people instead of troll them. Yes, there are trolls everywhere but it seems like I see them much less when in my home server. However, during the times I have spent guesting to other servers for an event or in an overflow, the map chat is just filled with people being trolls or being obnoxious. People stay in communities with other people who are like minded and they get along with / have fun with. The same reasoning can be applied to the RP community. I’m sure weighting will help keep groups together, but we are going from a 100% with your main server to <100%, which I don’t see as a good thing.
I’m all for helping open a temple or a dungeon when I have time, they are fun events to do. However, I don’t want to have to wait around for long periods of time for a temple event to start when enough people are around to do it, or have to miss doing a dungeon because I don’t have time to do it once I’ve helped open the dungeon itself.
Maybe I’m being too pessimistic here and the combining people into fewer servers will make it so that things like the Orr temples get done more often and I really hope I am just being too pessimistic, but I still don’t see how to avoid having to wait around in the zone until the Orr temple event starts. I would much prefer, knowing that it is 30 minutes until window, I can do a dungeon instead of waiting around.
TL:DR So, 2.5 moderately good things, for a long list of things that simply make life harder, less fun, and more expensive for the player in general. Not worth it at all in my opinion. The main theme through all of this seems to be more waiting around which isn’t fun.
(edited by Quetzalcoatl.7498)
Continued…
- The every 8 hour world events. This is simply way too long between these events. They don’t fit in everyone’s window of time to play and never will for some people. This is simply unfair to these people. I think there should be one of these happening every hour, not one every hour for 3 hours out of 8. It’s not fair for everyone. Also with them being only once every 8 hours, its likely people will only get one shot at succeeding at them per day, meaning if you are unlucky to show up right just as a new map instance is created, you are screwed as there is no way the event will succeed for you. So your option is to once again get there early and wait around instead of having fun doing what you want to be doing. Yes, large guilds can spawn them, but this is only a solution for people in large guilds. For players in smaller guild where we can only get 10-20 people together at the same time to do an event will only have a chance at Karka Queen; Or they can once again, wait around the area hoping that a large guild shows up and starts the world event which they can join in on. Furthermore, this change makes it even harder/take longer for the world boss specific guilds like TTS to get their events organized without their map instances having too many people in the map who aren’t going to participate in their event, but they can’t get their own players into the server because of those people not participating.
- Waypoints will now cost more because I only have the option of waypointing to the always uncontested waypoints in a map and then waypoint again to the place I wanted to go if it was open. Why not just show all waypoints that are contestable as uncontested and then when we waypoint there move us as it is supposed to work in the current system but doesn’t. This way I at least have a chance at not getting hit with the double cost. Another option would be that after waypointing into a zone, you get one free waypoint to another contestable waypoint in that zone if it is uncontested, a time limit could even be put on it if needed. Furthermore, for those that have long loading screen, they are having to waste more time that they could be playing and having fun because they either have to sit though another loading screen or run to the location they wanted to get to.
- Another problem with waypoints is I am no longer know by looking at my map or sites such as gw2state.com/gw2stuff.com to see if a certain event chain has been completed or is in progress. For example, if I want to get Obsidian Shards with Karma, I have no way of knowing if the Temple of Balthazar is open on any server. My options are going to be, sit by Rally Waypoint hoping enough people show up to do the event and we actually succeed at it, log out and back into the zone until I find a server which is doing / has done the event (but likely will just be put back in the same zone because of the weighting system), or waiting possibly weeks on end until someone in my guild says Balthazar is open during the time I am playing and hope I am not in a dungeon or fractals or something that I can’t leave immediately. Also getting Obsidian shard with other currencies simply doesn’t work for me. I have 12 alts and need those other time restricted currencies for other things, where as I have tons of Karma and do not have problems getting more.
- Dungeons: If I want to do a quick dungeon run in the 20-30 minutes I have left to play before I have to log off I may no longer get to do the dungeon because I could get a group, waypoint to the zone, and find the dungeon closed. In the past, someone in the group would have, most likely, been able to look up what server the dungeon was open on, guest to that server and we could begin. Now, my options are do the 10-15 minute event chain, which may mean I no longer have time to do the dungeon by the time the event chain is done or leave the party and try to find a different group for a different dungeon which is open, which is also a waste of time.
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First of all let me say I love GW2 and even when I haven’t agreed with changes that Anet has made, I can understand the thinking behind it. I was really excited for the feature patch up until yesterday. The news they had released got me playing more again and having fun… and then yesterday hit and I just shook my head because I didn’t see how they were going to do the world bosses and many other things well with the megaserver system. Then today’s news hit and I all my excitement turned to dread. They majorly broke a ton of stuff for not much gain. It just seems to me that Megaservers need a lot more polish before being released and then maybe a few minor tweaks that need to be made afterwards, instead of all these glaring major issues. I’m not really even sold on the idea of megaservers to begin with or where they are trying to go with them.
What does Megaservers fix / make better:
- Low population zones not feeling empty, which sometimes I like being in a mostly empty zone, if I am looking for a little more peace.
- I assume consolidates server resources for ANET.
- Large Guilds being able to spawn world events, but only a good thing for large guilds.
What does Megaservers break / make worse:
- Being able to log on whenever and likely being able to do the world event I want to do either on my own server or by guesting to a different server where the event is in window if I have limited play time.
- Orr Temple events. It used to be that you could keep track of if/when an Orr Temple event was starting and if so, go join it. Now, the only way to do this is to sit in the particular Orr map until the Temple event starts. Waiting around for an event is not fun, I would prefer to know that I have XX amount of time until something is in window so that I can plan out my game time.
- Non-permanent gathering nodes. Sending all your characters on an gathering run for Orichalcum/Ancient Wood can already be tedious and boring, but at least knew where the nodes were until the next server reset / patch. I understand that with the server weighting I am more likely to end up in the same server again, but it will by no means guarenteed that I will. BTW, I don’t normally go on gathering runs, but for some people this is an important source of income for them.
- The big event schedule. Why only one big event going on at a time? It would be nice to have say three events going on that people can choose from. With it only being one event at a time, we are going to end up with all the people doing the big events zerging from map to map for the event, while leaving other areas empty. Since the one good thing I could say about megaservers is that it makes low population zones be a little more populated, this kinda negates that some, which doesn’t make sense. With the current system, I normally have many big events to choose from and can go do the one I want to / haven’t done yet. Now it will be, if I want to do a world event, I am stuck with whatever one is going on now whether I like it or not and whether it is fun or not, or deciding not to do a big event. Neither of those options is fun if what I am looking for is doing a big event. Furthermore, its going to be the slightly up to luck of the draw as to whether you get in an instance where people will do well on the event or one where an event is going to take the entire time allowed or maybe fail. To help avoid this you can waypoint to an event earlier and wait, which isn’t fun and is going entirely backwards from where we are now, where we can watch the timers for our server and know when we need to head to the event we want to do and are likely to succeed. I’m not trying to talk bad of people here, but some events like 3-headed wurm and tequatl basically require the entire map’s population to know what they are doing and to be doing the event to succeed. I could be in support of the events being on a set schedule if I have at least 3 to choose from at a time and not “I have 30 minutes to play and want to do an event, whats next…. great it’s Shatterer, no thanks I don’t feel like spending 10 minutes with my 1 button on auto attack while I look at my screen and do nothing”. In the past, they have had events on a schedule for things like marionette or attack on Lion’s Arch, which were fine for the two weeks they were going on. It was nice that they were on a reliable schedule that I could depend upon and plan accordingly, but on the flip side, I felt like if I wanted to do them I was being forced to do them at that time, where as the current schedule is much more random and I have several things to choose from. Only having one event to do and having to do that event at a set time seriously rubs me the wrong way. It seems like what I play is being dictated to me instead of me getting to choose when it comes to this area of the game.
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