(edited by Quothe.8524)
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I agree that Elementalists could use a PvP-themed downed skill. As for Mesmers, oh how I hate you guys! The first 10% of the fight is killing you, and the following 90% is trying to finish you off in downed state!
Hell dude they could use a PVE themed downed skill as mobs will simply follow your mistform.
You can root them before doing so but it doesn’t last long enough to be significant, plus you can’t even use it to drop off the edge of cliffs to stop them getting to you as you still take falling damage while foggified and splat all the same.
To answer the OP, the disgruntlement with the profession probably has more to do with the fact that by now most people have had the chance to play other classes and make the comparison based on that.
As for Ele being durable… hmm I dunno. My Earth/Water endurance ele seems to have very little durability compared to either my warrior or guardian and further suffers due to having far lower dps … I can make one that is very good at running away though.. Does that count?
“It could be worse – you could have 2 [Elite] skills that totally replace your skillset. See, e.g., Guardians.”
What you mean in the way both Fiery Greatsword and Tornado do?
elementalist has only one real flaw (except for the usual bugs), it is its really really really really really really to the infinity+1 low hp. I don’t know wth Arenanet was thinking nerfing their damage while nerfing their HP to oblivion and I am not sure how it manage to leave private beta in its current state ( a little overly dramatic I know).
That’s very true, but there’s waaaay more than just that. Admittedly though low HP is not really a flaw in it’self provided there were sufficient compensation to make up for it. Like a fellow Ele (now warrior) said “I’d have liked a little cannon to go with my glass!”
Here’s a few others, just off the top of my head..
There’s the fact that traits to increase damage are tied to attunements rather than weapons making them considerably less effective than similar traits for other classes.
The relatively Poor Elite skills (Tornado lol).
The lousy Downed state abilities making Downed Ele’s a free stomp in PVP as well as proving nearly useless in PVE.
But worst of all is the attempt to balance a low dps AND low health profession on the basis of their high utility in a setting where other professions have higher dps and hp, not to mention ample utility.
Frankly I’d say that the last is the biggest design flaw of the Ele.
(edited by Quothe.8524)
Isn’t that why there are conjured weapons?
Y’know to give you the option of having a weapon capable of fighting at a different range.
The only design flaw I can see there is that Ice Bow has a 900 range, not 1200.