Showing Posts For Qway.6397:

Fort Salma frustration (spoilers)

in Living World

Posted by: Qway.6397

Qway.6397

The only thing that truly bothered me about the fight was Jory asking me to protect her minions, but then she would go and spawn them on the opposite side of the boss. If she wants us to protect her fugly terd-walkers from dying, it would make more sense to spawn them near us. It doesn’t make winning the fight impossible, but it does make the Butterfly and Viscera achievement a pain in the butt to get.

I just got it this morning, probably on my 10th try after getting the other two. Did it as a solo turret engineer. Beating the boss without having to worry about achievements is actually pretty easy once you’ve figured out what’s going on. But the achievement takes a bit of luck.

First thing you should check is if you can kill a tendril with the arrow cart before the fight starts. Makes things a bit easier if you can do it.

I usually fought from the NE side, planting my turrets near the East minion spawn so that they could hit the dogs at both the East and South spawn points. I would monitor the North and help the others where needed. The tough part is making sure you hit the boss when the shield is down. You gotta take advantage of every shield drop, because it seemed to me that the minions dropped faster and faster if the fight went on too long. I waited to use my Supply Crate for when I had multiple dogs to kill and couldn’t DPS the un-shielded boss myself.

My achievement failures happened when the minions spawned at the South and West spawn points too much. The time I finally got it, I was able to kill all the tendrils early and all but two minions spawned from the North and East.

But if you want to knock it out quick and easy, your best bet is to group up like others have said. And I’d suggest doing it before the popularity of the event dies off.

(edited by Qway.6397)

Bomb healer - with Nomad

in Engineer

Posted by: Qway.6397

Qway.6397

I was bored at work, playing around with some builds trying to find one where Nomad could be viable for an Engi.

Whether a heal/bomb build itself is viable is a matter of opinion, but if you like the build, maybe this’ll put a few ideas in your head.

You can obviously play around with the Runes, Sigils, Infusions, etc. but despite the lack of condi damage and crit chance, it doesn’t seem half bad.

http://gw2skills.net/editor/?fdQQFAUlUUpArtbxPLseNSaBF6p2xBIqu85JkgAA-TxRBABOqE8Y1fCT53CXQAr2foYdEA8gACAcA87vB++bO/8zP/8z73f/93f/tUAXMGA-e