Non Raiders blocked from XP bar spirit shards
in Guild Wars 2: Heart of Thorns
Posted by: REVOLVET.4807
In addition to Spirit Shard gating, locked raid mastery also prevents other raid wings training and exploration. For example, raid wing 3 requires Thicket Water mastery, which prohibits game play for new raiders. Rift Traveler is also really helpful in VG training, where new raider parties frequently fail and have to restart. There’s no need to gate Rift Traveler ability behind defeating a raid boss.
What benefit would a player gain from having early access to rift traveler if they have yet to beat a raid boss? It’s not like they’d be able to use the vendor.
You can restart the fight faster. Isn’t that good? Is it why there’s /surrender command in raid?
I added more to my post. The time saved is minimal.
Even it’s minimal, Anet still cares about it by adding /surrender or /gg command. Raid takes a significant time and effort. Every second counts!
And I don’t think we should rely on other players’ Thicket Waters mastery. How would you find that perfect composition for new raiders whom most elite raiders don’t really care about? Honestly, I’ve been searching for LFR for at least two weeks and never found any party offering that option. Could it be simpler if new raiders already have Waters mastery and are ready to join?
What you said is impractical. Have you ever noticed current LFR? They requires serious experiences, gears and tons of Legendary Insights (or kicked!). So, please be realistic.
There’s a difference to 10 seconds saved by gliding over to the starting spot (assuming you have gliding progressed enough) to having to force a wipe by dying because you have dead team members.
You literally only need at most 3 players with the mastery to do the escort. Once you progress past the cave, it is no longer needed. You can even have a Mesmer run through it and port people up.
Also be aware that you have the ability to create your only LFG ad rather than solely relying on an existing one. Want to group with other players regardless as to their level of experience? Create your own LFG. It’s not that difficult and players had this ability well before HoT when they were then complaining about the requirements some players held for dungeons.
OK.
- What’s the point of gating raid mastery behind defeating a raid bossM
- What’s the benefit of it?
- How gating improve players or gameplay experience?
- What’s the negative effect of allowing raid mastery unlocked by default?
It’s something you earn by beating a boss and the use of the masteries are solely within raids. It encourages players to play the raid even if it’s just one boss. That also happens to be one of the reasons why there are gates as it encourages players to experience content. It’s why HoT masteries require XP earned on HoT maps. Gating content like what they have done, promotes players to experience the content rather than simply rush through the story.
I know the general idea of Mastery. But you didn’t answer my questions.
Please answer each question above, plus the following:
- Why Fractal Mastery isn’t gated by defeating a fractal boss?
I did answer your questions. It just wasn’t in bullets.
Fractal masteries enhance your ability to progress through the tiers. While you could forego them entirely, it would then cost you quite a bit of gold. The mechanics you use in the lower tiers is really not all that different than what you use in the higher tiers. With very few exceptions (e.g. Cliff side), there’s very little difference. The masteries are not a requirement. This is something you really should be asking Anet.
Unlock raid mastery to learn experience is non-sense !
- The main goal of mastery is an alternative character progression. We fill experience bar to learn new abilites, which will grant new exploration experience. This is the general concept of mastery. Without a mastery, you will struggle at a certain situation, but you don’t have to win that situation to unlock mastery line in order to progress or learn it. For example, we can’t enter poison hazes without Itzel Poison Lore mastery, but nothing prevents us from learning the mastery (but have to be in sequence anyway). In contrast, we can’t enter Tunnel of Respite without Forsaken Thicket Mastery, and locked raid mastery line prevents us from learning the mastery. It’s like a vicious cycle. This is an inconsistent progression and needs to be fixed.
Just one raid boss …. seriously ?
- Not everyone has plenty of time for raid.
The use of fractal masteries are solely within fractals and so do raid masteries.
- Your arguments are against themselves. (= an obvious indication of weak argument.)
Rewarding is a way to encourage players, while mastery line gating is punishment !
- It’s absurd to use mastery line gating to encourage players. The most efficient way is rewarding. Defeating raid bosses already give you mastery points; there’s no need to gate mastery as a reward.
Everyone deserves rewards !
- The main point here is that everyone should be able to progress all their mastery lines. Nothing should prevent unlocking mastery progression. At the end, we can make use of experiences we acquired in the game with our time and effort, not just wasting them from an absurd gating mechanic.
cc: Anet