Showing Posts For RSandbach.5743:
After reading the OP and replies so far, there are two things that I haven’t heard mentioned yet that may go a long way to address the OP’s concerns.
I have noticed that, as I leave the beginning areas, there are a lot more dynamic events that require the action of a player talking with an NPC to trigger the event. I have learned that, to see the most interesting dynamic events, I need to actively watch and listen for NPC’s asking for help in some way, and I now chat with named NPC’s (not just the heart folks) in most outposts to see what’s going on in an area.
The second thing that no one has mentioned is the scout NPC’s on the map. They very fluidly point you towards the heart areas, and in my mind they are the ones who are giving out the details of what needs to be done before you ever talk to a heart person.
Between the scouts and the NPC’s calling for help or that you need to poke at to see if they need help, I’ve found this to be the most cohesive, immersive world and questing system I’ve seen in quite some time. Between the hearts, all the dynamic events in a zone (several of which you can start yourself so that there’s no waiting), and the personal story (which actively brings you to new zones outside your geographical area), I’m a bit surprised that a quester and story-follower would have trouble keeping up with levels if he/she is following that natural flow.
Have you used either of these features, OP? I’d be interested to hear what level you are and where you’ve been as well.