Showing Posts For Raagnar.4972:
This stat combo existed in early betas. It brought some extremely OP bunker builds in play. It was removed for this reason.
See that is why I said it people gravitated toward it, then it means the other stats aren’t up to par and need adjustments.
I like doing weird things like making a defensive character all offensive or an offensive character all support/defensive. What can I say I like going against the grain. I don’t care about spvp as all I do is wvw and pve. Bunker build arguement I don’t care about solely because any character built like that would never kill anyone…but would also never die to 1 person.
Will there ever be toughness/vitality/healing insignias and jewelery?
That is my question. The other combo would be power/precision/vitality. While I like a lot of the combos there are, at times, when I want to try something different with a character. There however seems to be 2 glaring holes in gear combos that annoy me. While they might have done it so not everyone flocks to the same gear, it seems like a design flaw to me. If everyone flocks to the below stated gear doesn’t that mean your gear with other stats isn’t good enough?
I personally prefer freedom. I like to make characters the way I like to make them. I like to have control and come up with combo’s that I want. While sadly I doubt I’ll ever see anything as good as UO or Shadowbane when it comes to spec customization, I’d still like to tailor stats exactly the way I want. I sincerely hope the dev’s add these missing combo’s of insignia’s/jewelry.
Just curious are there 6 more pages in this act or was that all wrapped up in act 2?
They know about it, they just don’t care in the least. its been posted on this forum numerous times a day for days. They don’t even bother to acknowledge it. However you’ll take solace in knowing instead of fixing butcher so you know maybe you could complete the wing, they spent their time buffing the second bosses reflect.