Showing Posts For Rabolix.8920:
A nerf on a buggy skill. At least fix the bugs along with a nerf to balance it out.
Now it has been nerfed from fun and buggy to just a buggy gap-closing nuke.
Great.
For ele’s right now, PvE-wise, #3. in order to score a point, we need to do a bunch of combos and button mash to score that point. For generally any other class, their autos and a skill here and there is enough. Dealing with the Risen at Orr is just turning out to be one hell of a chore, all the more so with trying to get the vistas, PoI’s and skill points. Let alone that, dealing with a wolf (as previously mentioned) is like the fight of our lives. For other classes, it’s a joke.
PvP-wise, #1. A small base vit/toughness buff would be nice, but it seems with people making D/D ele’s work in tourney play, I doubt my glory rank of 5 will warrant my input much.
WvW-wise, #2. We have an extremely strong kit for siege attack/defense and generally being with a massive mob, you can pass off going a power/precison build, which will be quite painful for the opposing side, eating 2k crits from meteor balls. For skirmishes, you have a snare, stun, slow and cripple, easily turning aggressive play from the enemy against themselves. If we’re caught out 1v1, we can use those spells + haste to open the distance, generally with ease, and if we do choose to fight, it becomes more of a skill match, with the opposing class generally having the advantage (as we have to juggle 20 skills, where as other classes generally only juggle with 10 to 15).
All in all, for a general buff, somewhere between #1 and #3, but to get that buff to work without impacting our already strong kit for WvW will be hard and troublesome.
P.S. This is based off my time maining the staff, with d/d play in PvP and occasionally swapping to d/d in both PvE and WvW.
(edited by Rabolix.8920)