Showing Posts For Racerter.4068:
Hey guys,
I wanted to try out the engineer, as I got slightly bored playing only Necromancer, yet I have no idea what to do as a engineer, I was playing around with the skill calculator and though of this:I would love to get your feedback, and suggestions for improvement, furthermore, I would like to ask:
1) What is the role of an Engineer
2) What should I be speccing for
3) Any important playstyles
I am very interested in this class, as there are nearly none in the server I play a (or at least I dont see them)Hope to get into the class
Ahahaha… A fellow necro trying to moonlight as an engi.
If I can add couple of questions to this thread:
Is there any build advice/good guides for a newbie looking to run an engi as a roamer/havoc-er in WvW?
How about in a zerg? What role do they fill the best and are there any optimal builds for this?
Thanks.
^^ Adding on… What role in PVE is the engineer, Like in a fractal what would make me contribute to my party?
(edited by Racerter.4068)
I dont know that much about gaurdian, but as a necro commander I can say it is extremely fun, We have incredible survivability, and the AoE damage does help alot as well, currently i am running this:
I barely die, but still I do alot of damage, (Also Life blast 4 does do a good amount of healign)
A couple of questons:
Why the rune combo? Considering your massive HP pool and armor below 3000, why not Dolyak or Melandru?
Why the scepter on a power tank? Is it for the two AOEs?
Why these sigils? Considering you’re not traited for condi damage why go with condi duration?
Considering the last two points, why not just run Dire gear instead to specialize damage or half PVT/CVT for hybrid damage?
Firstly yeah you are right about dire armour ….I have no idea how I made the mistake so thanks a lot
I wanted a especially large health pool to protect myself against the condition as they affect you with our without armour, and of course when you do go into battle you get constant protection so it does negate for the low armour (though of course you can change to melandru if you disagree),
This idea of this build was not necessarily power tank (though my mistake proves otherwise): The scepter does incredible AOE bleed, and and since necros are very efficient in AoE I used it as my only damage dealing element, and the bleed duration would increase its potential damage. The staff has condition duration for the fear, (on staff 5 and spectral wall) because I experienced how fear can do devastating affect, on open zergs and closed zergs.Thanks again for heads up…I have no idea how this happened XD
With CVT, the build makes perfect sense.
However, I wonder about a couple of things.
First, if you have a concern about conditions, then Melandrus are the way to go (or Hoelbreks if you were running a power build). Conditions can chew through HP pretty quickly, after all and Melandrus also provide more toughness so they’re pretty useful all around.
Next, survivability is the first concern about a command build. The second, IMO, is stability. It’s bad if you get knocked around on the way to the objective point. Good guilds can cover for this by staggering group stability but when you’re guild isn’t a full strength or there are too many CCs, this can become a concern. For this reason, I bring up Foot in the Grave (I’m kind of a fan of this trait). By taking 10 from Death and 5 from Blood, you can get on-demand stability. You lose 100 in toughness (which is bad), 100 in power (which isn’t a loss since this is a condi) and 50 in vitality (not great but you’re awash in HP and more than compensated for by the 20% more DS uptime and you could take Unyielding Blast instead of Vital Persistence for better tagging). To make up for the loss in toughness, I’d run Tropical Mousse for 100 toughness + 70 condi damage.
I took a look at your suggestions… and I get what you mean by changing the runes to melandru, but the thing was, melandru gives toughness and -condi duration, soldier gives toughness and vitality (vitality gives more toughness to condi, makes a single blow weaker and increases your death shroud bar) therefore I do not think I would be a better option, also if you do have a lot of condition on you, and you have to get rid of them, you have dagger 4, or staff 4 and of course you could switch your heal to consume conditions.
Stability…..We both know necromancers cant really have that much in stability, and losing so much survivability for 3 second I don’t believe is viable, what I do is before I get into a zerg, I place my fears, pop my elite skill (if off cool down) and this gives me effectively 20seconds of stability, high health and actually very good AoE, I really thought kitten this one, but then again we cannot just spam ds and get out of it for stability, and even if we could, we are getting 30crit damage, meaning that we would have had to look at precision so we wouldn’t waste it. You want to take out the vitality and some toughness for stability, but also lets not forget as a commander, you usually do get buffed quite often, as everyone is hovering around you.
(edited by Racerter.4068)
yeah that makes alot more sense
, thanks alot, one final question, What role do i play in PVE in general? like in a dungeon or Fractal
I dont know that much about gaurdian, but as a necro commander I can say it is extremely fun, We have incredible survivability, and the AoE damage does help alot as well, currently i am running this:
I barely die, but still I do alot of damage, (Also Life blast 4 does do a good amount of healign)
A couple of questons:
Why the rune combo? Considering your massive HP pool and armor below 3000, why not Dolyak or Melandru?
Why the scepter on a power tank? Is it for the two AOEs?
Why these sigils? Considering you’re not traited for condi damage why go with condi duration?
Considering the last two points, why not just run Dire gear instead to specialize damage or half PVT/CVT for hybrid damage?
Firstly yeah you are right about dire armour ….I have no idea how I made the mistake so thanks a lot
I wanted a especially large health pool to protect myself against the condition as they affect you with our without armour, and of course when you do go into battle you get constant protection so it does negate for the low armour (though of course you can change to melandru if you disagree),
This idea of this build was not necessarily power tank (though my mistake proves otherwise): The scepter does incredible AOE bleed, and and since necros are very efficient in AoE I used it as my only damage dealing element, and the bleed duration would increase its potential damage. The staff has condition duration for the fear, (on staff 5 and spectral wall) because I experienced how fear can do devastating affect, on open zergs and closed zergs.
Thanks again for heads up…I have no idea how this happened XD
Hmm yeah this makes more sense :P, what would you say as in play style? as a Necromancer I go and death shroud mid of battle, would I be staying far away using the grenader build (I am going to use the Engi mostly for wvw, unless it is more viable in pve)
Thanks alot BTW
Hey guys,
I wanted to try out the engineer, as I got slightly bored playing only Necromancer, yet I have no idea what to do as a engineer, I was playing around with the skill calculator and though of this:
I would love to get your feedback, and suggestions for improvement, furthermore, I would like to ask:
1) What is the role of an Engineer
2) What should I be speccing for
3) Any important playstyles
I am very interested in this class, as there are nearly none in the server I play a (or at least I dont see them)
Hope to get into the class
I dont know that much about gaurdian, but as a necro commander I can say it is extremely fun, We have incredible survivability, and the AoE damage does help alot as well, currently i am running this:
I barely die, but still I do alot of damage, (Also Life blast 4 does do a good amount of healign)
I usually run condi, though i do switch to MM if im doing single target or dying, MM is just not as engaging.
Personally, start off with Minion Master up to level 65 or so, you would not have to worry about surviving or gear (for minion do PTV and Condi just rabid) as much, also Minion master does not depend solely on traits (though still invest in death magic) after 65 start gearing to condi. If you find Necromancer too hard stick with Minions, much easier, though conditionmancer can be very fun and the aoe is just insane.
The Necro is not underpowered, its just you don’t have to relate this class with others, it would be pointless to make classes if each had the same perks. Don’t forget Necro is the only class with a double health bar, no class is as quick to stack so many different condi’s on someone, we can fear, easily give 10-15 stacks of might to ourselves, all depending on your build.