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CDI- Guilds- Guild Halls

in CDI

Posted by: Radical Antics.2740

Radical Antics.2740

We all know that there is alot of “bank guilds” out there and the possibility of each of these constructing even a basic guild hall could create some issues for the servers to host them all. To combat this i propose that to begin construction of a guild hall there must be at least 5 ACTIVE players within the guild, ie having logged on several times within the last few weeks or so.

Ok, I’ll start this by saying that I have a “bank guild” and I want a guild hall for it, so any attempts to prevent me from getting one will not be appreciated. That said, I don’t think this method would work. I also belong to a regular guild, I’m not super active in it, but there are some good people there. If it was a requirement to have five people in my guild “regularly” for several weeks, I could likely convince at least five of the members to join rep my guild for at least an hour a day or so for a few weeks, and then I’d get my hall and they’d be able to leave. I’d just need to make sure to lock down back access beforehand (a circumstance that I imagine would lead to a lot of bank fraud ANet would have to deal with as they might not be so careful).

Now, they could prevent this by making it so that you’d need to keep at least five or more active players even after the hall is created, or the hall would lock out or something, but I imagine this could get in the way of legitimate guild use for the more casual small guilds.

I agree, having these restrictions in place would likely turn a bunch of people off. I think an initial capital investment would be sufficient. They could probably take some metrics on how wealthy most of the small guilds are and base an up front cost on that.

Absolutely. I’ll agree with the agreement. My guild is me who plays every day, my mate who plays 3-4 times a week, another who plays for a short while every few weeks (and absolutely loves the game), and a fourth who reps for us for about half an hour every six months. We aren’t unhappy with his arrangement and I’d really dislike being blocked from having a guild hall because of our set up.

my point was from a purely hardware based point of view. i don’t know what method anet uses for instances but i imagine that it has limitations. now think about if every player who wanted one got themselves a personal guild hall and my idea of having parts of the building different was also implemented. there would probably be issues with the hardware not being able to cope. that being said i am not opposed to the idea of people having personal guild halls i just think that it would have technical issues if thousands of instances were being maintained

also the numbers were an estimate/idea.

CDI- Guilds- Guild Halls

in CDI

Posted by: Radical Antics.2740

Radical Antics.2740

Proposal Overview:
a mists based instance implementation for guild halls with tiered upgrades that would be fair to all guilds of all sizes (sorry for those who want a in world solution but it just doesn’t seem feasible to me due to size and spacial limitations.)

Goal of Proposal:
to address small guild concerns that it would be very difficult for them to build a guild hall in comparison to the larger guilds. (done by a tiered system for construction)

Proposal Functionality:
currently in GW2 building an upgrade requires the guild to have advanced a tier in said discipline.
My proposal would fit into this current system for example: the initial construction of the guild hall would require architecture lvl1, after this the following would be unlocked: guild hall lvl2 -increased size etc- (under architecture), merchants lvl1 -a general outfitter- (under economy), WvW merchants lvl1-seige merchant- (under Art of war), guild bank access -regular bank access would come at a higher level- (under politics). These upgrades would progressively get better, yet more expensive, for each tier of said discipline. (note each lvl for upgrading is just an example and will most likely need to be modified to balance cost/benefit to the ease of access)
This design style where each upgrade progressively gets better allows small guilds to create a guild hall with low cost. however the functionality and size of the guild hall will be low at first but will improve as each tier is upgraded to the point where there would be access to trade post, bank access, crafting stations, general merchants, and other implementations such as portals to WvW, PvP, Fractals and other new content appropriate for the guild hall, maybe even portals to each city.
Getting to and from the guild hall would be used by a button in the guild panel and perhaps a given location/s throughout the world
Additional functionality that would be nice would be the idea that the guild hall can be customized to reflect the tastes of the members ie. allow varying textures for the walls roof etc. even going so far as to have a few different models to chose from. These being changeable with the construction of an upgrade (most likely under architecture)

Asociated Risks:
We all know that there is alot of “bank guilds” out there and the possibility of each of these constructing even a basic guild hall could create some issues for the servers to host them all. To combat this i propose that to begin construction of a guild hall there must be at least 5 ACTIVE players within the guild, ie having logged on several times within the last few weeks or so.
Additionally there would be far fewer players out in the world once they had a guild hall to call home which could have a detrimental affect on inter guild communities. perhaps allowing the guild to invite lone players or members of other guilds (guild alliances perhaps) into their guild hall would allow the in game communities to stay together(it saddened me to see the mega-server pretty much destroy server based inter-guild communities outside of WvW.)

thanks for reading and feel free to give me some feedback

New Heal Skill - Defiant Stance

in Warrior

Posted by: Radical Antics.2740

Radical Antics.2740

tbh i think that they should have given this to the guardian and the guardian one to the warior
just think it would go better with how the classes play