Showing Posts For Raeldor.8361:
I love GW2, but at the moment group combat feels like everyone is bashing on a mob independently, rather than working together as a team. I think with some small changes, GW2 group combat could become more strategic, challenging, and fun.
The key concept of teamwork is communication. GW2 has the concept of combos, which is great, but I think they seem to happen more by accident than planning.
I would like to suggest having the ability to communicate your skill (via speech bubble and a short pause) before you execute it to enable other players to get ready with a follow-up combo skill.
In addition to this, it would be nice in the future to build upon the combos idea to create combo ‘chains’ that give greater damage bonuses the more moves you can chain together with other players.
Oops, just saw the stickied suggestion thread. Sorry, it wasn’t there last night when I started putting this post together. Re-posted in the correct place.
More Strategic Group Combat Suggestion
I love GW2, but at the moment group combat feels like everyone is bashing on a mob independently, rather than working together as a team. I think with some small changes, GW2 group combat could become more strategic, challenging, and fun.
The key concept of teamwork is communication. GW2 has the concept of combos, which is great, but I think they seem to happen more by accident than planning.
I would like to suggest having the ability to communicate your skill (via speech bubble and a short pause) before you execute it to enable other players to get ready with a follow-up combo skill. In addition to this, it would be nice in the future to build upon the combos idea to create combo ‘chains’ that give greater damage bonuses the more moves you can chain together with other players.
I love GW2, but at the moment group combat feels like everyone is bashing on a mob independently, rather than working together as a team. I think with some small changes, GW2 group combat could become more strategic, challenging, and fun.
The key concept of teamwork is communication. GW2 has the concept of combos, which is great, but I think they seem to happen more by accident than planning.
I would like to suggest having the ability to communicate your skill (via speech bubble and a short pause) before you execute it to enable other players to get ready with a follow-up combo skill. In addition to this, it would be nice in the future to build upon the combos idea to create combo ‘chains’ that give greater damage bonuses the more moves you can chain together with other players.
Hi,
I’d like to see an option to turn off the green outline around objects and players without having to turn off post-processing. It detracts from the immersion for me, and it kind of unnecessary since the mouse-over highlights at the same time.
Thanks!
Rael
PS, you guys are awesome!
Low Priority: Can't zoom in and out with mouse while right button is pressed
Posted by: Raeldor.8361
Other games allow you to zoom in and out while you are holding down the right mouse button to look around. GW2 seems to block the zoom when this button is down. For me (and maybe other players), I tend to hold this button down all the time while travelling so I can take in the view.
Low Priority: Hide Headwear/Shoulder Flags Not Honored in Character Select Screen
Posted by: Raeldor.8361
Title says it all. Low priority, but when you get a break (hahaha!).