Showing Posts For Raeven.9817:
I also got no laurels for the april monthly. And i didnt complete any monthly before.
Could some mod clarify on this topic??
After having been waiting for 30 minutes in a WvW queue , staring at my gw2 screen, then leaving the room for just a couple of seconds and then MISSING the eternal bg queue cause i returned 2 seconds too late I would like to make a suggestion:
Could you add a SOUND to the POPUP of the WvW entrance window?
This way one doenst have to look at the screen all the time just for the queue to show up and could set up Gw2 in a small background window instead and leave the room while waiting. :/
After having been waiting for 30 minutes in a WvW queue , staring at my gw2 screen, then leaving the room for just a couple of seconds and then MISSING the eternal bg queue cause i returned 2 seconds too late I would like to make a suggestion:
Could you add a SOUND to the appearance of the WvW entrance window?
This way one doenst have to look at the screen all the time just for the queue to show up and could set up Gw2 in a small background window instead and leave the room while waiting.
steve
As far as I read it shield now has got an active block:
“Shield of Judgement:
-Cast time increased to 1 second
-Cooldown reduced from 30 to 25 seconds
-Now BLOCKS all attacks while casting "
Nice!
It seems that the cultural charr ability “battle roar” (gives fury to allies) doesnt work with guardian trait “pure of voice”, since it does not turn conditions into boons when using the shout, at least not on the guardian himself.
Has anyone made the same experience?
Damage calculation bug or display bug?
Class: Guardian
Race: Charr
Gender: male
Weapon: One handed sword
The damage numbers from the guardian`s one handed sword 3 skill “Zealots defense”, that are displayed on screen during a hit, differ from
the damage numbers of “Zealots Defense” shown in the combat log. The number on screen are much higher than the ones in the combat log!
Which numbers represent the actual “real” damage? The ones on screen (high damage) or the ones in the combat log (lower than “on screen damage”) ?
PS: The other sword skills produce identical damage numbers on screen and in the combat log.