Showing Posts For Rafty.4298:
You’ll still be able to get the wings, even with the considerable league changes coming with Season 5.
https://forum-en.gw2archive.eu/forum/game/pvp/sPvP-Season-5-2016/first#post6299113
Also if my memory serves me correctly, the season ends on October 3 at 12ish AM (not 100% sure on this but I believe the previous seasons ended around that time). So you won’t be able to get the last set of daily matchups. The achievements doesn’t reset though so you can easily finish it when season 5 comes around.
But it won’t be from the achievements. It’ll be from a new method which they haven’t released any info about yet. Season 5 will be a new year with its own set of achievements.
Oh, crap.
You’ll still be able to get the wings, even with the considerable league changes coming with Season 5.
https://forum-en.gw2archive.eu/forum/game/pvp/sPvP-Season-5-2016/first#post6299113
Also if my memory serves me correctly, the season ends on October 3 at 12ish AM (not 100% sure on this but I believe the previous seasons ended around that time). So you won’t be able to get the last set of daily matchups. The achievements doesn’t reset though so you can easily finish it when season 5 comes around.
Ah cool, thanks. I will just keep working towards it then!
As the title says, can we get / has there been any word on how the back piece’s gifts from the achievements will be obtainable after season 4 ends? I’m going to be 1/2 gifts short depending on what time the season ends on October 4th
Also, just in case any dev’s knowledgeable people pass through I will need to do the 3 matches daily on the 4th in order to get tier 3 complete – is this doable or does the season end as soon as the 4th hits?
Played beta found it fun, didn’t have many issues, just want to give my input.
Class – Rev
Fun class, unique mechanics. Will need to see what the other profession specializations are and see how it slots into the game on release before I can say if it is overpowered or not. I was surprised to find that I really enjoyed mace/axe compared to hammer.
Masteries
Masteries are cool, I understand that the this is the game in beta stage and therefore in this specific stress test not all masteries are implemented but I am hoping on release there is a substantial amount. I thought that the UI for the masteries (Understand this is probably going to change) is very big and clunky, takes up to much screen space.
Masteries – Gliding
Very fun, however I don’t like the amount you need to fall before you can activate it, I understand there is a mastery to improve this however it feels really weird, I literally had to spam space bar so it deployed in time to reach the mastery point on the vine. Maybe it could be made so that you can double tap space to jump and then deploy the glider.
Masteries – Mushrooms
Looks like a cool mechanic for the maps however I only got to try out the jumping mushroom, my 1 small issue with this is that it would feel much smoother if you just had to jump on top of the mushroom to bounce instead of jumping onto it and pressing ‘f’ whilst on it.
Wyvern Fight
The wyvern fight was really fun, I like the defiance mechanic, visually amazing and still managed to run smoothly on my PC. I did seem to crash for some reason twice during it, however I sent the error report to you guys.
Map and Event’s
The map was visually stunning, the characters running around and helping with the events and speaking to your character really made it feel like more of an immerse fight and the events themselves where fun especially because there were so many different objectives that worked towards the same event (to blow up the vine).
(edited by Rafty.4298)
What about a Pseudorandom number generator (PRNG)?
This keeps the RNG the same as it is but helps the people on the lower end as every time they fail to get rewarded with awesome loot it will keep increasing their chance until they eventually get the awesome loot.
ISP: BT
Location: Northern Ireland
Region: I am EU, but play on NA servers
Server: Tarnished Coast
Error: 7:11:3:191:101
Character’s with problem: It has happened several times however I usually fix it by guesting however one of my characters is currently permanently stuck (as guesting did not fix it)
Map: Straits of Devestation