Showing Posts For Raiden.5621:

NA July Monthly Tournament Investigation

in PvP

Posted by: Raiden.5621

Raiden.5621

I do believe that their actions are serious, and I appreciate anet’s transparency. However, a permanent ban from pvp for people who only pvp is basically a perma-ban entirely, which seems contrary to anet’s usual banning philosophy. From what I understand, perma bans are almost never given out-bans are usually a 1-2 year-thing.

I’m speaking not to defend the actions of these players, but to ask why anet has taken a somewhat different and aggressive stance here. I kindly ask Ben or another dev here to explain this decision further.

RMT, account sharing and basically ruining the first Monthly Tournament (on NA) would be my guess.

Akahri [VnT]

Decay timer?!?! Are you kidding!

in WvW

Posted by: Raiden.5621

Raiden.5621

How about most of the people in this thread actually playing with the fix before condemning ArenaNet for not testing it?

If a camp really gets you 10 minutes and a sentry gets you five, that’s plenty of time to get to another objective and actually DO something.

I am curious how much killing a guard gets you as they are plentiful and do earn you WxP, not to mention credit for the objective if it’s taken later by someone else.

No it’s not working that way unfortunately. Some people are saying they are getting larger amounts of time for doing things but doesn’t seem to be doing that for everyone. Half an houra ago in EBG, I was with zerg, took tower.. ported back to garri and ran straight to SMC… by the time I got there was already in full decay.. so even tho I got credit for the tower, I didn’t get the extra time to the decay meter.

Well here’s a good one… I had almost 5 minutes left, then we took a tower… suddenly it was counting down from 4 minutes. So, if you take something that gives a lower reset time then something you just took before that you lose the benefit of the longer reset time… you get reset to the last taken/killed object. The benefit of killing someone and getting a 10 minute reset is wiped out by taking anything else with a lower reset time.

This is from personal experience a half hour ago.

oh joy…

The decay timer doesn’t show 4 minutes. It will only show the last 90 seconds before it starts decaying. I believe you were probably looking at the tick timer.

any chance we could see the full timer on the bar?

Akahri [VnT]

Question regarding transfers within a matchup

in WvW

Posted by: Raiden.5621

Raiden.5621

I have read all the previous answers regarding the reward lockout period but there is one question that seems like an edge case that I haven’t seen answered yet:

How does transferring within a matchup e.g. from a linked server to the “main” server affect the rewards, would I in that example be blocked from getting pips or continue to get them because I technically haven’t switched the matchup?

looking forward to an answer

Akahri [VnT]

Food for thought for ArenaNet

in PvP

Posted by: Raiden.5621

Raiden.5621

+1 but don’t expect Anet to suddenly change after two years of ignoring the scene

Akahri [VnT]

(edited by Raiden.5621)

Queue Bug

in Bugs: Game, Forum, Website

Posted by: Raiden.5621

Raiden.5621

It is possible for multiple people to be at queue position 1 – the queue moves but the people at position 1 don’t get an invite

example: WvW reset

Akahri [VnT]

(edited by Raiden.5621)

Only 12 Maps In Rotation. 13/13 Not Possible.

in Clockwork Chaos

Posted by: Raiden.5621

Raiden.5621

there was a full rotation yesterday

Attachments:

Akahri [VnT]

Infinite Watchknight Tonic Cooldown

in Clockwork Chaos

Posted by: Raiden.5621

Raiden.5621

Why does the Infinite Watchknight Tonic have a 30 minute cooldown?
I worked the whole day for it and would like to show it off more often than just 5 minutes every 30 minutes (25 minutes downtime)

Attachments:

Akahri [VnT]

Dragon Ball health regen food [Merged Threads]

in Bugs: Game, Forum, Website

Posted by: Raiden.5621

Raiden.5621

tested it, joined a match that was almost over (like 1 minute left) – whoever wants to use it to get rich – forget it – farming Holographic Minions is so much more effective (~1 coffer per Hologram instead of 1 per win [which takes considerably longer])

It’s definitely annoying but not ruining the economy (remember Wintersday?) – I guess a hotfix should be fine and a ban would only be justified if the person used it more than once

Akahri [VnT]