When Guild Wars 2: Heart of Thorns™ (HoT) first came out, I saw alot of commander and guild that were playing world vs world (WvW) everyday for a long time leaving the game. From what I heard from them, the issue was that you needed to buy HoT to play the WvW gamemode. I don’t disagree with them. The point being that now that the expension is out with all those ’’new’’ classes, all the one that you can play without the expension are pretty much irrelevent or atleast, way less powerfull then the one HoT introduced.
I really never understood why would Anet introduces those banners in WvW, or that airship in SMC. What is that? Broken mechanics, who ever spent 1000 gold in scribing can win? How is that fair? How those that make us want to play WvW? How ever, I like the airdrop upgrades that allow us to use a tactivator to get more supply every now and then, same for the upgrade that makes the supply go to 0 when the enemies take an objective. Those are not overpowered and they actually are a good add to the gamemode.
Beside this, there’s something I really enjoy with HoT, which is the new borderland map. Some may not agree with me, but I think that when you’ve learn the map it can be alot of fun. I like the mechanics with the fire keep where you can walk on the lava and also the mechanics in the air keep where you can jump all the way down. I still don’t think that the shrines are relevent and should be in WvW. Same thing with the new break bar. I like that the boss are more tanky, it gives us the possibility to defend, but the break bar… I don’t understand why they introduces it to WvW. I also like the new mechanics of the boss. To me, it just make us feel like that’s actually a boss and not just something to ’’tap’’ and ’’cap’’.
I also want to mention AoE cap and small ops. The fact that we have an AoE cap makes it completly impossible for small ops to defend anything. If we don’t have the numbers, we just have to let it go. The removall of AoE caps would allow small organized group to actually defend towers, keeps and actually it’s also giving them a chance against those big zergs that everyone complains about 24/7.
I also want to bring up stability stack. With the classe changes, there’s so many crowd control that stability is now useless. Is the new meta going to be ‘’who ever has 20 DH with longbows in a zerg win’’?
Concerning the new upcoming changes in WvW :
Upgrade : I think it’s a step in the right direction, but please give more job to our scout. Scouting, atleast to me, is boring and is only about sitting somewhere, waiting. Now they will have to protect dollies, which is great, but I don’t think the upgrades should be automatic.
Points per Kill : Good and Bad. It will either make the enemies want to fight more OR make them want to hide in towers and keeps behind siege, to afraid to get out and fight. i think trying it is a good idea and we shall see if it changes something or not.
Rallying and Reviving : To me this is gorgeous. Atleast for the rallying part, which mean we won’t see ‘’rally-bots’’ anymore. I also hope that the reviving will force the people to actually waypoint and port back ASAP instead of sitting there, waiting.
Mika