Showing Posts For Rainwhisker.4603:
This is my charr, Gavvar Shadefrost (in the middle) and Lammergeier (to my right) and Krom Shaderend (to my left). The 3 of us love the Vigil Armor set a lot and have mixed and matched with it to get a great set. Me personally, it took me ages before I found it and when I got the right armor set and dye scheme I was really proud of it. I could wear it for a long, long time.
That was what I said before a patch around 2 months ago, about a week after I made the set when uh…that happened.
(edited by Rainwhisker.4603)
I can’t stand the controls. My brain is hard wired to move with the left hand, and attack/jump with the right hand. That’s 26 years of conditioning to try and undo. Not going to happen.
This plus 2.
Seriously, I know it’s just a flash minigame done on the side but for future input, never ever ever ever ever ever ever ever ever EVER put movement on the right hand, attack/jump on the left. You’re completely screwing with people’s familiarity with platformers, and yes it makes the game more challenging, but not in a fun way.
This is what is called “Artificial Difficulty”. Yes the term gets thrown around a lot, but in this case it is absolutely true. Difficulty that is based on not being able to see your surroundings so that you can react, an unhelpful UI, and awful controls constitute artificial difficulty. Challenge from content is good, challenge from terrible controls is just frustrating without being fun.
I’ve had no qualms about the controls because arrow keys + letters are what most keyboard flash games use, and so do emulators of gameboy games and all by default. Anyone who’s used those will beg to differ with your thoughts.
It probably has nothing to do with making difficulty. It’s just that for some people this is the norm control scheme.