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The Top 10 Things GW2 Needs to Improve.

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Posted by: Raithe.8174

Raithe.8174

…the Top 10 things that I believe are hindering GW2 from becoming the number 1 MMO…

Other than your list has nothing to do with anything that would appear on my list, my biggest complaint about your video and thread is that it seems to be predicated on the notion that the changes should be made to make the game more successful monetarily speaking than a particular cash cow of which we are all aware.

That cash cow was not a success because of concepts akin to those you present in your video, it was a success in spite of those issues and player demands (everyone I know personally that ever played that game was NOT a mmoholic, they were just regular people trying out a new fangled thingy on the internet that their friends or neighbors told them about…) Bottom line, you aren’t going to get Guild Wars 2 to beat (that game) on gaming merits. You would have to employ hundreds of thousands of people to try to get the word-of-mouth thing going…

In my estimation, most everything that is not fun about Guild Wars 2 was taken almost directly from the “typical MMO” handbook. I don’t really find inventory management fun, it’s just something I do to avoid headaches later. You could get rid of crafting, get rid of chest item drops alltogether, allow everything and its look to be purchased with gold, gems, or some other unit – and I would be happier for it. My favorite part of your video was when the lady voice was talking about needing “risk vs. reward” for the more difficult boss battles, while the male voice was proclaiming that the more difficult battles would be the most fun.

There’s your reward for the risk. More fun is all you are really going to get out of game.

(edited by Moderator)