I’m a casual player, and quite frankly we don’t deserve legendaries. For all the good reasons already listed above.
More importantly, we don’t NEED legendaries to do any high-level content. That’s the difference between GW2 and most other MMOs. As a former hardcore vanilla WoW raider, I NEEDED to grind out 400 fire resist gear to do Molten Core, or I would get 1-shot and possibly wipe my entire 40 man raid team. No gear = No play. A legendary is just visual eye candy for the most dedicatedplayers of the game (and lucky, but that’s another kettle of fish). A casual player neither deserves nor needs one. Which is a GOOD thing.
There in lies the rub.
According to definition in this thread hardcore means x hours of play a day and casual means less than 3 hours.
By definition only younger players with a lot of time on their hands can ever be hardcore. I have no problem with that since I am a casual player that also has litle mine to play.
The bolded part is what i have a problem with.
Just because I am a casual player does not mean I am not a dedicated player. GW2 is the only game I play atm, I spend most of my free time playing it. I have an 80, in full exotics/ 61% map exploration and 3 alts between lvl20-30. I have 3 crafting profession at 400 and the rest between 100-250.
I have bought bankslots, black lion salvage kits, and fine trans stones and a halloween costume from the store with real money.
So I consider myself a dedicated GW2 player, same goes for my husband. We have been playing since the betas.Now as it stands, ever earning a legendary might as well require me to hike to the moon because that is exactly as achievable.
I would dearly love the Bifrost- it will take me several years to get it- if ever.
So yes I support the OP’s idea, that will at least give me and people like me a chance.
I understand your arguments and your lack of time to play due to real life obligations that prevents you to achieving your content of desire which is Bifrost. But making legendary easily attainable would essentially (as mentioned by above poster) make the appeal of a legendary diminish. The reason people desire legendary is because it is one of the highest badge of honor this game has to offer. If everyone can achieve it so easily, then it just becomes nothing more than a white item. I find your statement of how a legendary would take you 7 years very intriguing. Seeing as the dungeon rewards are revamped quite a bit to amplify the gold received. A typical full run of AC normally takes me around 1-1.5 hours depending on my group and nets a nice 3g. That is pretty casual friendly time frame.
I have read many posts on this forums and it seems that a lot of the more “casual players” prefer to have a shot at the legendary by doing what they enjoy which is exploring and having fun in their own way. I am not saying there is anything wrong with different people having different play style, but one should embrace the consequence of ones’ choice. Just because you chose to causally play at your own pace and style does not necessary mean you should receive the same amount of reward for “hardcore players” who chose to utilize their game time to grind for their respected goal. I don’t see how legendary will affect your skills in a game such as guild wars 2 where the stats are capped.
The other repercussion of daily mats reward, would be impact on the already limited economy. OP argued that giving a few mats will not affect the economy as a whole since the amount will be so small. But consider the amount of players guild wars has, multiplied those mats by the player base and we will have a very very big issues. Op might argue that he/she will not be selling those mats he will get from daily, but can he say the same for the entire player base?
The best solution is for Anet to implemented new methods of getting ascended gears like dungeon reward or even temple events; instead of the one and only method that purely requires mystic forge recipe.
Just my 2cent.
TL;DR
Daily mats will just kill the already feeble economy. Daily mats reward * Player base = terrible idea.
