Showing Posts For Rakot.4869:

Mini-Pet Slot

in Suggestions

Posted by: Rakot.4869

Rakot.4869

Someone datamined that new minis are comming, so it’d be nice to get slot for them…

Fix conditions

in Suggestions

Posted by: Rakot.4869

Rakot.4869

I wanted to write another whine topic, but as I can see that there is one.
I do agree with all 3 points, but especially with 1st.
ANet wanted to create a game where in pve there won’t be mechanics to play “against” other players, by kill stealing etc.
However it doesn’t work in dungeons/fractals. As condition damage necro I’m really kitten when my strong bleeding (1400+ condition damage, ~100% bleeding duration) is cancelled by burst of d/d thief, short bow ranger or rifle warrior with no or very low additional condition damage. Why can’t I be 100% efficient in many setups? Why is there exist such strong dysergy? Once I was in party with 3 rifle warriors… It was pathetic. Instead of maintaning 12-18 stacks of bleeding I was able to maintain 4-6… 50%+ loss of damage? I don’t really feel that I can invite few guildmates and enter dungeon thinking only about what should I do. I must think also about who of them will ruin my dps and why because of me it isn’t 5 men party, but 4,25 or so. As long as there are only 2 professions with bleeding it’s fine. We hit 25 stacks, but it is still acceptable. With more I feel more or less useless. I could even agree with situation where cap for normal/veteran/elite mobs would be 20/30, but cap for champions/legendary should be increased to at least 40/50.
Ok, that’s what i’ve been thinking since few weeks. I doubt a situation will change soon, but at least I did what i can.

Overflows for dungeons

in Fractals, Dungeons & Raids

Posted by: Rakot.4869

Rakot.4869

I decided to write this topic because of a problem with finding team for less popular dungeons. I read some topics concerning this problem, but i think nobody mentioned such solution. To the point.

Afaik on overflows in LA we can meet people from all servers (or EU/US server groups, but it doesn’t matter) – so is it possible to create such “overflows” in front of dungeons? It would shorten time of finding team (i love looking for 4 people for 30+ minutes for TA up path which can be done in less than 25…). I believe such overflows could use mechanics that is already in game.

Pumpkins

in Halloween Event

Posted by: Rakot.4869

Rakot.4869

Yes, they do. I’ve heard that they respawn each time you will exit to character selecting menu, but I haven’t try it.