(edited by Ranageki.2491)
Showing Posts For Ranageki.2491:
I feel like the turrets need a natural regen, aoe resistence or both. Nothing major but enough so that they can stay in the fight through random damage. It’s fine if they get destroyed due to being focused but when an enemy can shut down your turrets while still focusing on you it’s a little crazy, especially considering the cooldown on the turrets.
This happens regardless if you are turreting in pve or pvp, they just don’t last long enough to be worth blowing a cooldown for half the time unless you run around to put them in weird places.
I know turrets are not in a good place right now though i still find them useful and enjoyable but what’s not useful or enjoyable is when you blow a 20 + second cooldown only to see the turret destroyed shortly after by random damage that was not even aimed at them.
I do not think it makes much sense for me to equip a spanner and spank my turret for 10 seconds to heal it only for it to get destroyed shortly after. So i figure some natural regen for the turrets would help them last in battle so we can actually hold positions like we are meant to and we can take the spanner if we want to speed up the process.
I was just wandering what others thought on this, though i’m sure turrets have been talked about before, i don’t know if they used to have regen or not or if it has been suggested before.