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Will Guild Missions need a levelled Guild

in Guild Wars 2 Discussion

Posted by: Randomdark.8709

Randomdark.8709

No, but a lot of us did them any way because it showed us part of the game we might not have done and that is what this system is there for. Show them the Art of war and maybe get them to try out some WvW. The Jumping puzzle monthly made me want to see all of them and if it was not because i lead wvw a lot at the moment i would do them all.

Ignoring Dungeons and jumping puzzles requirements in Monthlies, which I agree with you about, thats really nothing to do with this and not the same at all.

You have to do those things to complete your monthly or daily, you don’t have to complete the Art of War tree to be effective in WvW since it only really benefits those who chose to claim fortifications, a smallish guild can “skirmish” around in WvW protect Dolyaks and take points without ever claiming a keep for their guild.

As I say, our smallish guild has this so its not a worry for us, but that doesn’t stop me empathising with others since as a design choice its pretty daft, I’m seeing a lot more reasoned concern than crying in this thread, at least until your first post

Will Guild Missions need a levelled Guild

in Guild Wars 2 Discussion

Posted by: Randomdark.8709

Randomdark.8709

Our smallish guild has art of war unlocked so it doesn’t affect us in terms of needing to grind out influence, but I can empathise with others regarding this choice, truly baffling.

Even more so since Art of War (barring the 2 guild siege engines) only provides buffs for fortifications held. Even small guilds who enjoy WvW can miss out on Art of War completely if they don’t plan to hold/upgrade any fortifications and still be effective and have fun.

Thoughts on Ascended Gear? [Merged threads]

in Guild Wars 2 Discussion

Posted by: Randomdark.8709

Randomdark.8709

Also picked up by Eurogamer this moring:

http://www.eurogamer.net/articles/2012-11-15-guild-wars-2-players-upset-at-the-apparent-arrival-of-an-end-game-armour-grind

ArenaNet’s explanation for Ascended gear boiled down to ‘hardcore players have run out of ways to progress’ – the sort of reasoning we’ve heard elsewhere before.