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Missing Recipes for Primordus Weapons

in Guild Wars 2 Discussion

Posted by: Rapta.1452

Rapta.1452

Actually both replies above state that the point was understood, but the reasoning indicates otherwise – both are still incorrect and/or missing the point. There seems to be a prevalent, though incorrect, perception that Ascended gear is easy to obtain, or is even common.

Although that is kind of expected from the minority who frequent the forums, that is simply not the case for the majority of players. There is a substantial amount of players that would like to not waste time crafting repeat exotics over and over and would like to have an addition skin+stat combination, but would not want to go out of their way to craft ascended gear.

As for the points above, whether “one more or less doesn’t bother me at all” is irrelevant, because you clearly are in the camp of players that this suggestion/bug report is not targeted towards – craft an arbitrary stat piece and move on.

There are many players in the game that do not have the luxury of time to spend to craft Ascended gear (or heck, even get lv 500 crafting – which coincidentally involves crafting repeated exotics like this or the pearl set). Again, there is an obvious misrepresentation of how many players actually have full sets of ascended gear and easily afford to craft+salvage exotics as an afterthought.

Finally, again on the point of “wasting dev time”, I guarantee you that in any competent code base, this is something that would take minimal developer time to implement. It is quite literally, copypasting code/a query into some data file, etc… That argument of wasting dev time is quite moot – in fact I would actually make the stronger claim that this is one of the higher player-benefit-to-dev-time-spent ratio changes that can be made.

The fact that there is a precedent having randomly selected stats limited to certain skins is also a very poor argument – there is no reason to maintain such a low standard, and it’s evident that ANet tried to address this by adding a few stat combination. My mere suggestion here is that, maybe, they could spend just the minimal amount of dev time – which is all it would take – to clean this up and improve player QoL, particularly to the class of players that I would consider to be one of the most integral to this community.

(edited by Rapta.1452)

Missing Recipes for Primordus Weapons

in Guild Wars 2 Discussion

Posted by: Rapta.1452

Rapta.1452

I think the point was missed by most responses in this thread.

The point is that some of the mentioned stats – such as Marauder and Magi’s are desirable in a weapon. The fact that someone may not want to keep the exotic weapon – whether it be they already have an ascended version of some stat, or don’t care for the exotic weapon – is irrelevant. Similarly, the fact that there is some “core” set of stats that are always available, and the sequence of posts trying to bucketize each stat is also irrelevant. The fact that 10 posts need to be dedicated to figure out which are “core” is already indicative of the problem here.

The fact of the matter is that some players (myself included) don’t care too much for the skin by itself, but would be incentivized to craft it if it wasn’t a waste of an exotic material dump. This is an inconsistency that actually incited a lot of complaints in a few of my guilds already – players looking to craft a Marauder’s set (and not having to stat switch) for a bit of tankiness, Magi’s for guild raids, for example – which is why I even bothered to post here. The number of players that would like additional stat options to be encouraged to craft this is not insignificant, and the argument against insofar on this thread has been “it’s not a big deal to players that want the skin only” is a strawman. Moreover if this was really intended to be a one-and-done deal for getting a skin, there wouldn’t have been a point to add a stat selection in the first place.

The defensive responses seem to carry the tone as if having additional stat options for this skin is somehow harmful to them. It is not and it won’t affect you. Actual implementation of these recipes in the game would be simple, given the fact that the skin already exists, the recipe already exists (insc. change), and QA would be trivial (the current stat combos have already been tested).

As it is right now, it’s standing in an awkward place between corrupted weapons (which have one stat selection) and pearl (which have most stat selections available) – a few guildies have already been confused by this issue where they believed the certain stat combo was available, only to realize it was not, upon purchasing/crafting the required materials. As a typical “ANet inconsistency”, it’s even unclear whether this is qualifies as a suggestion or a bug report.

(edited by Rapta.1452)

Missing Recipes for Primordus Weapons

in Guild Wars 2 Discussion

Posted by: Rapta.1452

Rapta.1452

Most people who are crafting this set of expensive weapons probably either have exotic or ascended weapons already and are crafting them for the skins, the AP and the new staff and don’t need them for actual use, but for the wardrobe.

No, that’s faulty reasoning, as if that is the case, then there would have not been a reason to have stat selection at all; heck, no point of even having this be an exotic weapon and not a direct skin craft.

Also, believe it or not, most players are not playing this game purely for the purpose of fashion wars – no one says there needs to be a hard rule of “this item is purely for fashion wars” versus “this item is purely for purposes of utility” – there can be a mix of both. Moreover, this set serves as an in-between for players who want something functional, yet also unlocking a skin.

As it is, we have an incomplete stat selection of a few randomly chosen stats. The game doesn’t need more repeat exotics that just get salvaged/toileted/sold.

Missing Recipes for Primordus Weapons

in Guild Wars 2 Discussion

Posted by: Rapta.1452

Rapta.1452

There appears to be some missing options for Primordus weapon crafting. Assuming the intention is to have the “core” stats available, the core GW2 stats like Marauder, Rabid, Dire, Shaman, or even Magi’s are not discoverable.

This is especially annoying for players that typically already have exotics of the particular stat types. The last thing we need is to spend even more gold to craft yet another exotic weapon that just gets salvaged – as in the case of the already terrible crafting system (from level 400 to 500) – and left unused, but ends up costing an order of magnitude more than a regular Pearl weapon.

What Happened to Hardened Leather?

in Guild Wars 2 Discussion

Posted by: Rapta.1452

Rapta.1452

This is something that ANet needs to address.

There is too much of an imbalance of supply/demand for Hardened Leather since HoT release. Here’s a chart of how severe the price hike has been:

https://www.gw2tp.com/item/19732-hardened-leather-section?full=1

Requiring 10 refined hardened leather squares per Gossamer Patch along with the crappy salvage rates has made this extremely problematic. A single EXOTIC set of armor now costs 30g+ in Gossamer Patches alone – not counting the additional T6 fine mats and other crafting components. For new players this is an absurd amount of gold to spend, and they are being priced out by players who do have the means to farm all day to buy these materials.

But hey, this is “balancing the economy” right!? /s

[BUG] Meeting the Asura [Merged]

in Bugs: Game, Forum, Website

Posted by: Rapta.1452

Rapta.1452

You do realize that game development companies are often Heavily compartmentalized? There is a high chance that those involved in the forums do not have access to all the details on specific subjects. That is why there is often no response or just a vague and general one, and why we often see Dev updates outside of the official channels on sites like reddit. Those who are assigned to respond on forums do not want to give misinformation about a subject and those who are in the know share outside of official forums.

Is it a perfect System? Far from it. But minimal to no Communication doesn’t necessarily mean the matter isn’t being worked in.

As I stated before, things sometimes take time and I would rather a bug be fixed right than to have a ‘fix’ break something else.

You do realize how silly this sounds, right? This is essentially a paid DLC that is being sold my ANet explicitly for money… and don’t make the argument that this is purchasable with Gems, because this is 1800 gems’ worth — hardly a reasonable amount for 99% of players to save enough gold for.

And not only that — you could make the argument that in GW2, there’s other things to do, but in this case, it’s particularly insidious. Players paid money explicitly to play this content.

Let me draw an analogy for you: suppose that you paid money to watch a movie at the local theater, and halfway through the movie, the movie cuts off. The theater management decide that instead of giving people refunds, or even try to fix the issue and give you some form of compensation, they kick you all out, and tell you come back in two weeks. Do you think this is acceptable? Would it not be understandable for the entire audience to be upset?

Only in this case, we have thousands of players affected, at a higher price point, where there is no face-to-face contact with any of the operators.

Now, back to this matter — I work at a software firm. It is standard practice, when a breaking change is pushed out, for it to be either rolled back, or be prepared to face long after-hours work to fix the issue ASAP. In this case, neither was done, and furthermore, ANet decides to push new items into the cash shop to entice more players to spend their money. Oh, and let’s take a trip to GDC and advertise our fantastic world of “iterative MMO development at scale”.

Again, how is this acceptable business practice?

[BUG] Meeting the Asura [Merged]

in Bugs: Game, Forum, Website

Posted by: Rapta.1452

Rapta.1452

Yet still no word from ANET on this

.

It’s been listed on the Known Issue Tracker for at least a day.

after 8 days you finally notice !

Wow dude, cut them some slack. They don’t have to hold our hands and walk us through their work you know.
The fact that they’re merging all the complaints into one thread should tell you they at least noticed. I agree responses and acknowledgement are nice but it’s undoable when a lot of stuff is going on at the same time.

I don’t believe that was the point. The point is that this is a serious piece of paywalled content that is blocked off entirely, and consuming massive amounts of player time and causing lots of frustration to players that paid extra money for this content.

And these are not the only issues, I just ran into this bug, over a year old, which is still alive and well:
https://forum-en.gw2archive.eu/forum/game/lwd/Discovering-Scarlet-s-Breakthrough/page/1

In other major games, players would have at least been compensated (at the very least, via in-game rewards) for their time wasted in having to repeat entire missions over and over – the fact that this is essentially paid DLC that does not currently function further exacerbates the situation.

Discovering Scarlet's Breakthrough

in Living World

Posted by: Rapta.1452

Rapta.1452

This bug is still alive and well. A year later, more and more of the paywalled LS2 content breaks, and yet the gem store promotions roll on.

Shameful.