Showing Posts For Raptor.5024:
I think there needs to be a skill that bleeds us and heals the minions. So basically sacrificing our health for a short time to heal the minions. There was a skill like that in GW1 that I used all the time with my MM build. I forget what it was called, but basically it gave you -3 health degen and +10 health regen on the minions. Now of course the minions in the last game gradually lost health, so a +10 health regen was very helpful but not overpowered because they’d start losing health immediately afterwards.
Anyways, I also use Well of Healing instead of the healing minion on my necro and I tend to jump into the middle of my minions while they’re fighting and use the Well to keep them healed (and myself). Works pretty well for me and I also have tons of Vitality and Toughness to keep me alive while doing this.The skill you’re thinking of was vereta’s sacrifice. It was an OK skill but it was outshined by blood of the master (which was core to minion army builds).
As for the main topic the things minions need are an AI fix, and for the blood fiend buff to be fixed.
2.Bone minion root to be instant cast
3.Minion master trait reduce the minion active cooldowns.
Yep that was it. I think I used both of those skills off and on. Anyways, I’ve been working on trying to make an MM build that keeps the minions alive longer and keeps me healed as well. Basically I’m at 20/0/20/20/0 in traits with Training of the Master, Flesh of the Master, Bloodthirst, and Vampiric Master. Does anyone know if upgrade components (sigils, gems, etc) that give +healing power affect the life siphoning done by my minions, as well as the staff mark and well of blood that heal me and the minions. (haven’t had a chance to test)
I think there needs to be a skill that bleeds us and heals the minions. So basically sacrificing our health for a short time to heal the minions. There was a skill like that in GW1 that I used all the time with my MM build. I forget what it was called, but basically it gave you -3 health degen and +10 health regen on the minions. Now of course the minions in the last game gradually lost health, so a +10 health regen was very helpful but not overpowered because they’d start losing health immediately afterwards.
Anyways, I also use Well of Healing instead of the healing minion on my necro and I tend to jump into the middle of my minions while they’re fighting and use the Well to keep them healed (and myself). Works pretty well for me and I also have tons of Vitality and Toughness to keep me alive while doing this.