Showing Posts For Rashaki.9162:
Hey Anet? You need to do some damage control. You see, we feel betrayed. You said you were listening, and now we want to know what you plan on doing. At the very least we’d like to know your reasoning, and why you think we need to grind for stats instead of just skins.
Before you announced the new gear grind I was really excited for this game. I was making plans to play with friends this weekend. But it’s really difficult to motivate myself to play a game when some of the reasons I bought it are in limbo. And I’m far more moderate in my feeling than some of my guildmates.
Why did the new tier need a stat increase? It still goes against the principles Anet sold me on before release, even if there won’t be a treadmill.
If the kitten crowd wants to feel better than other people by doing incredibly trivial tasks repetitively, let them get some special shiny skins that aren’t as shiny as legendaries, but why another stat tier?
I’d also like to know is why there are no shinies for special achievements that actually take skill, like beating a difficult dungeon without anyone in the party dying, or beating a specific boss under a set time. If legendaries required stuff like that instead of just an endless grind they might mean something.
So I bought the game thinking I’d finally escape the gear treadmill and you add one in the first content patch?
Agony and infusions? Ok I guess. Vertical progression? I feel betrayed.
And now I look stupid in front of the friends I got into this game by telling them the treadmill wasn’t going to happen.
I feel betrayed. My enthusiasm for the game just bottomed out. Wasn’t Anet supposed to be different? I guess not.
I wonder if another company will have the courage to deliver what Gw2 was supposed to be. I want to play because it’s fun, not because you keep introducing more carrots needed to “progress” that just trivialize old content and make me grind to be on an even footing? I thought there was supposed to be skill progression instead of gear progression. I thought if I took a break from the game I wouldn’t have to play catch up when I came back, but would just have more to do and explore.
Great. Welcome to the gear grind. And here I thought I was playing GW2 to escape this kind of thing.
I was having a lot of fun building up my character’s skins, running dungeons with friends and going at my own pace. But the gear treadmill was apparently more important than the principles the game was based upon. My enthusiasm just tanked.
(edited by Rashaki.9162)