Showing Posts For Rask.3678:

CDI- Character Progression-Horizontal

in CDI

Posted by: Rask.3678

Rask.3678

A huge problem with cosmetic progression right now is the lack of options for achieving certain looks.

Example: You are playing a female Norn or Sylvari medium armour user and you want to look sleek and non-trenchcoaty? You’ll get the exotic duelist chest.

Now you are done. Full stop. There’s nothing else to work towards because no alternatives without stuff dangling down past the waist exist.

Female light armour users who want some pants without attached skirts, sashes, loincloths or whatever face a similar problem. The closest they can get to that are the craftable harem pants. Again, cosmetic progression in that slot comes to a full stop.

For cosmetic progression to work, there absolutely need to be multiple options for each look, slot and armour type.

(edited by Rask.3678)

Squishiest class, yet lacking block/evade?

in Elementalist

Posted by: Rask.3678

Rask.3678

The healing is pretty inferior to negating the damage in the first place, though, especially against big attacks. Our shallow health pool makes those heavy hits even worse, as all the healing skills in the world don’t help when you are down.

Not to mention that switching to healing cripples our ability to do damage.

Squishiest class, yet lacking block/evade?

in Elementalist

Posted by: Rask.3678

Rask.3678

I’m not really seeing the logic behind that. Why don’t we have blocks and evades on short cooldowns to compensate for our low armour and health?

December 10th Elementalist changes

in Elementalist

Posted by: Rask.3678

Rask.3678

I dislike the change to the availability of Elemental Attunement, as it’s the one trait that feels as if it upgrades our class mechanic from something slightly detrimental to something beneficial.

Why do I call it “slightly detrimental”? Because our traits that improve a specific attunement have only half as much uptime as traits that improve weapons for other classes ( four possible attunements vs two possible weapon sets). As the different attunements aren’t self-sufficient, switching isn’t optional.

This wouldn’t be much of an issue if we could switch attunements freely, but removal of cooldown probably isn’t going to happen.

Suggestion: how about changing some traits from “X benefit while in this attunement” to “X benefit while in this and your next attunement”?

Voila, attunement-specific traits with as much uptime as weapon-switch-specific traits.

(edited by Rask.3678)