Showing Posts For RasmusFireJ.2749:

Respawn as defeated

in Bugs: Game, Forum, Website

Posted by: RasmusFireJ.2749

RasmusFireJ.2749

As the title says: I die, choose a spawn point and then spawn as defeated. Happened to me twice in a row, this evening, and 1 time before tha. Fix it.
While you’re at it, CM explore mode is WAY too hard, even for more than casual gamers I guess. Most of the time it’s just about brute forcing you’re way through it, with 90% luck, while dying 10+ times.
Please fix the dungeons. The latest patch really messed up the dungeons – Surely you have already noticed the slightly upset community users. This is a game killer. Most of my guild is really considering the idea of retireing the game, until a viable solution has been found to the extreme amount of bugs and dungeons.

Patch Notes need more information.

in Suggestions

Posted by: RasmusFireJ.2749

RasmusFireJ.2749

First: Was that all the 50+ mb patch this morning (the 19th of september GMT+1) did?
Second: Could you please get better at releasing your patch notes – perhaps before the patch is applied, so that us users are aware of what the patch is doing exactly.
I might be wrong, but I don’t think it’s shown in the launcher, when it’s updating – that would be nice!

Besides that, adding a timezone stamp would help, as we are all in different time zones.
I’m personally confused by the latest patch note being for the 18th of september, as I got the latest patch this morning, as described above, and I know from a friend, that it was applied this morning at around 8:53 GMT+1. I downloaded it approx 9:15 GMT+1. I hope you can understand my confusion about the patch note reading 18th of september, when the patch was released the 19th of september (due to the actual time of release for the patch, I highly doubt that the likely difference in timezones will influence the difference in release time enough, for the date to be different.)

That was my 5 cents – hope you’ll implement some of them for further patches, as I think it to be a great help for your users.

Added a system to limit the experience and gold that players can receive from speed-farming dungeons.

in Guild Wars 2 Discussion

Posted by: RasmusFireJ.2749

RasmusFireJ.2749

Please just tell me WHY the xp and coin reward has been reduced to 1/10th the amount before the latest patch, when doing a dungeon?
This is even if it’s the first time I do a given dungeon… That can’t possibly go for being a speedrun, when it’s the first time in a new dungeon AND it takes 60+ minutes… Come on. The coin reward can’t even begin to make it up for the repair cost.
You are doing about the same mistake, as they did with Diablo 3, when they sky rocketed the repair costs. At least give some clear messages to your users about how you changed the system, and not just say: We added an anti-speedrun system (which by the way affect EVERY kind of dungeon run…).

Give me some good explanations and data examples please.