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Pets Take Reduce AoE

in Suggestions

Posted by: Rathlord.5824

Rathlord.5824

I still feel this is an important quality of life issue and should be fixed or addressed immediately by both Anet and the community. No one else has thoughts on this?

AC Difficulty

in Fractals, Dungeons & Raids

Posted by: Rathlord.5824

Rathlord.5824

We had a lvl 61 Ele and a lvl 80 guardian.

AC Difficulty

in Fractals, Dungeons & Raids

Posted by: Rathlord.5824

Rathlord.5824

But again I stress- I was with a group of people who knew the strategy, and were very well geared. We even tried swapping out between a half dozen different class combos.

Like you said, this is the lowest level dungeon in the game, and the first one that people are likely to do (after story mode). Should it really be so hard that every group no matter how good wipes enough that it’s frustrating and not fun?

I understand the want for challenging content- I get that. But there’s a difference between a real challenge (follow the mechanics of the fight, don’t make mistakes) and one where it’s just a matter of having the right classes (which the dev team SWORE up and down wouldn’t be required for this game) and the right gear. I tailored my thief JUST for that fight, and we still couldn’t do it.

I have to say I’d prefer “hard” content be a real challenge rather than a number test.

Pets Take Reduce AoE

in Suggestions

Posted by: Rathlord.5824

Rathlord.5824

So I’m sure this has probably been suggested before, but in case it hasn’t:

All summonings, pets, and minions should take reduced AoE. Probably a good starting place would be a 90% reduction in damage taken from area spells. The problem is losing pets to aoe’s is not the player’s fault. It’s not something we can control, and it’s not something we should be punished for if a boss decides to do a whirlwind attack.

I’ve wanted to play a minion master necro in this game since I first heard necro’s were coming back in GW2, but it’s just not viable for any serious content because they get one shot by bosses/player aoe and then the entire guild is kitten I know there are some people who feel that necromancers shouldn’t be defined by their minions- but necromancy IS communing with the dead, and there’s no reasons minions shouldn’t be at the least a viable build. I’m not saying everyone should have to run MM (the condition build is fun, if you’re into that kinda build), but it should be doable. Ranger pets and elemental summonings also come to mind as needing this. Mesmer summons I could go either way on since they are by nature fleeting.

So please… make pets take reduced AoE damage. There’s no reason not to.

Edit: This is something World of Warcraft chose to do, also. I’m not citing that as a reason GW should (they’re very different games) but it is somewhat applicable. And in WoW players have tailored heals for their pets and they can control where they go directly. I can’t even make mine attack the right things.

(edited by Rathlord.5824)

Dungeon Patch Discussion: 4/30

in Fractals, Dungeons & Raids

Posted by: Rathlord.5824

Rathlord.5824

Not reading this whole thread, but I just wanted to point out that my one experience in a dungeon (even with lots of helpful and experienced 80’s in a lvl 40 dungeon) has been abysmal and culminated in two hours of wiping.

AC Difficulty

in Fractals, Dungeons & Raids

Posted by: Rathlord.5824

Rathlord.5824

Hiya,

I just got done trying to do one of the AC exploration paths with a group of guild friends. They had all done it before, it was only my second dungeon, though.

We spent one hour dying to the spider boss before finally getting it down.

We spent one hour dying/failing at the part where you have to keep the npc alive.

3 people in the group were level 80 and all of us were over the required level by a substantial margin.

This has been one of the worst experiences I’ve ever had gaming. The dungeon and mob design in these fights were so bad it goes beyond abysmal. I almost always try to give positive, constructive feedback but it’s nearing impossible for this. My friends told me the dungeon didn’t always use to be like it is now. Whatever you did, go back and do some more testing because it was just… awful.

I can’t attest to the skill of my friends- but they seem very competent. We were all on Mumble planning each encounter and reacting live to changes. I, personally, did hardcore raiding in World of Warcraft and was the raid leader of the best raiding guild on my (crappy) server for several years. The fact that after an two hours in this dungeon we were still wiping/failing every attempt is just embarrassing.

I logged into a forum account just to say this. Thanks for your time, and I hope that in the near future I’m much less disappointed with this game.