(edited by Ratoncito Kender.5813)
Hello every one
Thanks to every one of you for taking the time to read me. I hope everyone of you be understandable with me position and proposes.
Secondly. I have to say no one of the increase the quantity of armour, weapons, areas… types of enemies because of we have Arena Net doing this job, mostly of them are peaceful and some other have new challenges.
I have been playing gw 2 from August and I have counted the quantity of time between the last enemy I killed and the next one, it was 10 seconds after the first death, I did it around the areas of: Gendarran fields and Harati Hinterlands. and the time was from 10 seconds to 45 seconds.
I start to be tired and really bored of so many deaths, it is why I want to post my propositions to do some more things in game
Around the world:
1) To introduce the roll and title of archaeology, finding objects and exploring old ruins but without enemies and to get experience each time you do it (all of them part of the story of Tyria between Guild Wars Eye of the north and Guild Wars 2)
2) To get experience translating the letters in inns and around the map,
3) To introduce characters in dungeons which put you challenges of skill like riddles, jigsaws, and some jumping games asking you questions.
4) To put secret corridors with labyrinths and traps in dungeons with their different ways to turn the traps off and maps which need to be decrypted for the labyrinths
Cities:
I had this idea one night when I was in the Spanish district in the inn of Divity’s Reach. I entered and there were some Spanish players role-playing. One of them was playing the role of waiter and the rest of they were playing the role of customers. And I thing could be done the same with other things:
1) To introduce the option of make some theatre
2) To introduce a similar system of market values similar to Wall Street wher we could speculate and in vest with the costs of objects likematerials of crafting, weapons….
ElNigroIndeciso
(edited by Ratoncito Kender.5813)
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