Showing Posts For Ravenel.5037:

Brick walls during legendary crafting

in Bugs: Game, Forum, Website

Posted by: Ravenel.5037

Ravenel.5037

please if your going to lock progression of legendary crafting behind events try to make sure the events don’t often bug, I am currently building nevermore and it has taken many materials and hours upon hours of time only for some “easy” parts to be what holds me unable to even progress thanks to npcs like pygmy moa trainer Kappa’s moas not spawning for the event and no possible reset on her, even managing to get into other instances she happens to be bugged sometimes not spawning enough moas to complete the event, then there is barradins vault where his army refuses to spawn because neci quicktemper gets stuck in a dialogue loop these two events no matter how often i return to them seem to be broken and blocking my progression to the final stage of nevermore, i hope it can be fixed soon thank you.

(edited by Ravenel.5037)

Memories of Battle

in WvW

Posted by: Ravenel.5037

Ravenel.5037

I was doing a forum search and surprised i haven’t seen a single topic on this since these are needed for every new legendary, but does anyone know if Anet might be looking into retroactively giving players who have already been playing WvW for a long time and reached higher levels memories of battle tokens they missed out on? I mean the work is already put in and there but it seems as it is currently it has to be done all over again to get what other players who start post expansion will get immediately.

Beta Weekend Scrapper Feedback Thread

in Engineer

Posted by: Ravenel.5037

Ravenel.5037

There is a bit much to read through what everyone had posted here but overall i really liked the scrapper i enjoyed thunderclaps lightning field, and much of the hammer skills though number 3 the leap skill on it seemed to bounce me all over rather then at the target i had locked onto in both PVP and PVE as well as the odd pauses in between each leap made it slow to catch escaping enemies but my biggest issue was with the stealth gyro it was a great tool until i was actually in combat, the gyro itself would try to attack players doing nothing but following enemies instead of following me and helping me escape in all pvp scenarios i used it and seemed it had trouble keeping on me sometimes randomly stopping then speeding up behind me, the other gyros i enjoyed plenty though maybe need to be slightly more durable the heal & bulwark gyro would come out often and die nearly immediately. hammer skills 2 and 3 seemed fine though the auto attack was a bit slow and underwhelming in damage. the tool-belt skills i did like most all seemed useful in the appropriate situations.

New Turret Engineer

in Engineer

Posted by: Ravenel.5037

Ravenel.5037

i don’t mind the new turret changes as much, but they do die alot easier to anyone who realizes to just focus the turret down even more so if its the rocket turret and even the thumper actually dies pretty quick now under sustained damage even from condition circles but it is a little frustrating when a single elementalist can drop a meteor shower and instantly break all of them even spread over a wide area, but its something i can deal with also my biggest concern is when the new traits come i am not seeing auto-repair anywhere so turrets will be even more fragile then and i also noticed they might be getting rid of the automated medical response which was a big part of my build wile using a AED heal (a far underused skill in the engi bag of tricks )