I’m primarily a PvE player.
Good:
-Gliding in central Tyria. Yay!
-Supporting allies counts towards earning kill rewards.
-Show All Usable Objects. My pinky finger thanks you.
-Can change fractal scale inside the observatory.
-Fixed the “world is full” bug in fractals.
-Increased shard rewards in the raid.
Meh:
-Lunar new year. Maybe Wintersday spoiled me, but there’s really just not much to do.
-Brew of the Month Club. Basically just a backpack skin and title for 10g, unless there’s something hidden in it. Feels more like a blatant gold sink than something interesting.
-Shatterer. An extra guaranteed rare to the drops isn’t going to make me want to play any more than before. I’ll probably do it once or twice to play with the new gliding mechanics and then never do it again like before.
Bad:
Balance changes. Boooo. I play mainly Mesmer and Revenant, so I can’t comment much on the other classes. The nerf to Alacrity is awful and basically makes the elite spec not usable in most cases. I still very much appreciate the movespeed boost and extra clone generation the spec gives me, but pretty much all the cooldowns and skill powers were based around Alacrity being 66%. I feel like the balance team was looking at a particular build for a particular gametype (apparently bunker Mesmer for PvP, since I don’t play PvP) and gutted the class based on that. Why aren’t we using separate balance issues for PvP and PvE?
The scepter “buffs” for Mesmer are small enough to practically be insulting. An extra 5% attack speed isn’t going to make me want to use the weapon, and I play a condition Mesmer. Duelist’s Discipline will make me at least look at using a pistol, but it’s very limited in applications since it’s offhand only.
I hardly used Well of Precognition before, but now it’s just 100% bad.
The Revenant change I’m most upset about is the cast time added to Facet of Light.
Realistically, balance changes need to happen much more frequently. I don’t want to be stuck in a particular nerf purgatory for 3 months at a time.
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