Showing Posts For Ravenous.1728:
1) Keep transfers free, but limit to monthly, after a 1 week trial daily (to help those new players get where their friends are). This would be alerted 2 weeks in advance, so everyone could get to the server they actually wish to be at.
2) I’ve never used a ram personally, but from what I’ve observed, they’re what 1 or 2 player operated?.. The dmg should scale by being full & require 4 to get max dmg. Players take 25% less dmg while operating.
3) 1 ram vs wood, 2 rams vs stone & 3 vs metal keep control mechanics, will help those who finally claimed a keep in a nearly full controlled / upgraded map to not lose it in 1 min when 3 rams & 40 people show up, that 10 people trying to defend have no chance too. It’ll still go down, but take a bit longer.
4) Diminishing dmg done on overlapping AE’s, to something like 15% less dmg done with 2, 30% with 3 & 45% with 4 or more. If you have the OM buff, this is changed to 10, 20 & 30%.
I think #11 was meaning the Invader karma armour only has tough & vit. There is no say power & prec, with the 3rd being healing & cond, etc.. I could be mistaken, its been awhile since I bought mine over a month ago, but I only recall tough vit.