(edited by Raykor.8136)
Showing Posts For Raykor.8136:
Hey guys. Guess what?
People aren’t upset because the dungeon is supposed to be ‘harder’. People are upset because now a path which could actually be completed in under an hour is bugged even more than before.
I’ll echo someone else’s sentiment from the thread by saying, if you’re going to look at the stats and say, ‘Hmm.. the majority of the player base are running only 3 dungeons and a certain path in each one.’, then you need to re-evaluate the other dungeon paths and fix them. Clearly you missed something in your testing because the “fix” to CoF #2 introduced more bugs. The only difficulty increase is a result of bugs introduced.
Urge to kill rising!!1111111
I seriously cannot believe how the majority of people view dungeons and other things. This is entitlement at its worst.
Nothing in Guild Wars 2 that makes you stand out from the rest of the players should be easily obtainable in any way. Everyone seems to think that dungeon gear, cultural weapons, cultural armors, legendary items, specific skins, karma and money should all be obtainable with minimum efforts and during a very short period of time. Better yet, you all seem to want these things for free!
Do you not understand that you yourself are making this a grind because you cannot take it slow and with more ease? It’s not like any of this stuff is running away from you or will become completely worthless after a few months.
Sure, it’s nice to look unique and stand out, but that’s quite an oxymoron if everyone wears the same exact armor and weapons like you because it’s so easily obtainable!
All of the above mentioned things are long term goals. You aren’t supposed to grind them, they will come naturally to you as a reward for experiencing the various content this game has to offer. You all seem to rush through this stuff like your life depends on it instead of really doing what you want to do. Obviously, if grinding/farming things is becoming a chore for you, you should stop and do something else you actually enjoy doing.
What exactly will you do after having obtained everything you want? Will you come here to complain about the lack of content because you rushed through it? Will you simply quit the game because there is nothing left to do for you?
I agree with your sentiment, but the reason why I’m upset about this change is not because dungeons need to be harder. It’s because the changes implemented today don’t make CoF harder, it makes it more buggy. Have you even run CoF before? Have you run it today after the patch? Please do and let me know if you still feel like lashing out against the players on here who are upset with the way the changes were implemented.
As said before in this thread, I think it bears repeating since the question has gone unanswered:
Were the changes that were implemented actually tested?
I just ran this after the changes with a group that was fully exotic geared and the results are frustrating to say the least.
1. Escort/lava sequence bugs frequently, thus wasting time.
2. “Door buster” event is clearly not working as “designed”. Our group failed miserably on 5 attempts, even after trying to kill the monsters, which is what the designer intended. This event has become more of a suicide train than it was before, pretty much the only thing you can do is try to kill as many in the first wave as possible, until your group becomes overrun and the only option remaining is to run around and try to heal and dodge as much as possible. In addition, you’ll have to take the quick death and respawn quickly to run back, since your teammates will probably be dead soon too. After 5 attempts, we finally got lucky and the last person died at 99% and the event finished.
Best part about the whole thing? 11 silver repair bill, 6 silver reward.
The combination of the dungeon design changes (which introduce another bug), PLUS the reward nerf do not produce an enjoyable playing experience.
If you think a tougher encounter is necessary because of the loot yielded, then go in and redesign the encounter to be up to par with the loot. Don’t change a couple variables (event duration, mobs spawned) and then nerf the rewards. I could see maybe one of these changes going in, but both in combination make the process of getting CoF gear even more tedious, redundant, frustrating, and it feels like even more of a grind. There’s no rhyme or rhythm to the CoF changes, the dungeon hasn’t become more difficult, just more random and buggy.
You slowed down the token grind by introducing bugs and randomization. Success? I’d say no.
(edited by Raykor.8136)