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Opinions about Orr [merged]

in Guild Wars 2 Discussion

Posted by: Raylion.3275

Raylion.3275

100% agree with the OP. Sadly this thread will be deleted soon as others previously have as it won’t be deemed constructive because we’re complaining about Orr.

I really hope that you’re wrong about this. I haven’t been on the forums long, but is stuff like this really happening? Gah … ANet ….

One of the first things I learned from my game design teacher was this: If your players tell you that you did something wrong, you should not try to justify it to them and you should not tell them they’re wrong. No-no-no. If your players aren’t having fun, that means you screwed up. If something was supposed to justify it, that point isn’t getting across. You were wrong. You need to fix it.

See the last post in this thread from a few days ago:

https://forum-en.gw2archive.eu/forum/game/gw2/I-hate-Orr/first#post629231

Generally the same as this thread overall with a lot of frustration about Orr.

I was annoyed when this was closed as I truly believe there is a legitimate problem with Orr that is being ignored. If it isn’t being ignored then some minor communication from ANet would go a long way.

The rest of the game is excellent, just a shame there are some issues with Orr.

Opinions about Orr [merged]

in Guild Wars 2 Discussion

Posted by: Raylion.3275

Raylion.3275

I’m not sure, personally I went into Orr and I actually enjoy the difficulty of it, sure I can’t run past groups and its frustrating, but getting a waypoint or a point of interest in itself is challenging and very rewarding once I get there.

I’m really enjoying it and it’s just what I’ve been looking for, a challenge. I do agree that the scale of difficulty is terrible when comparing heart zones with Orr, but still, I’m pretty sure it’s meant to be done in a group and if you’re soloing then expect it to be tough. It’s endgame content its not meant to be EASY. Sounds to me like people who dislike Orr are just too used to the handholding this game offered in previous areas.

And before you ask, I’m a melee mesmer, I had to respecc to a more tanky build because stuff is finally killing me and I welcome this with open arms.

Finally, a challenge.

I agree in part, the problem I have isn’t the difficulty overall but getting to events I want to do without being faced with a massive wave of mobs between me and my destination. If there are contested waypoints then it becomes harder because one death sends me backwards to a previous waypoint and chances of joining the event are reduced.

What will happen is that I will make a mad dash and hope to get through. I will die or the people I pass will die due to my mob train following me. I want the difficulty but I also want the ability to travel through the zone without pulling my hair out so I can enjoy the event content.

I shouldn’t need to be in a group to get from point A to point B to enjoy the group events.

Opinions about Orr [merged]

in Guild Wars 2 Discussion

Posted by: Raylion.3275

Raylion.3275

100% agree with the OP. Sadly this thread will be deleted soon as others previously have as it won’t be deemed constructive because we’re complaining about Orr.

So in the spirit of being constructive and understanding that Orr is a warzone:

- Mobs are slightly too densely populated and can respawn extremely quckly. Thinning down slightly would be good.

- Mobs and catapults have some extremely annoying mechanics so you lose control of your char for too long. Increasing the cooldowns some mobs can use these abilities again would be good.

- Navigating around Orr is a tad confusing at time. You get used to it but a slightly clearer path would be useful.

- Many waypoints are often contested which means having to run through the mess described above to get anywhere which will either lead to your own death and frustration OR lead to the death of players you run past as your mob train following you then takes an interest in them. Due to the near constant contested nature of the waypoints this means you may end up resurrecting the other side of the map and have to run through it again. This isn’t entertainment!

- Compare Orr to Harathi Hinterlands. Harathi is a warzone but is very entertaining, players are led on a long battle to finally kill a big boss man. The area is clearly laid out and players can navigate around solo to get to places without being beaten over the head by excessive mobs and cc abilities. Orr manages to remove this entertainment entirely and batter the player so they don’t want to return. This is self defeating.

I don’t want to lose the overall menace of Orr but I don’t want to have the feeling I’ve just been mugged by setting foot in there either. Tone it down a little bit, just enough so players can navigate through the area without being frustrated so much that they don’t want to return.

It would be useful if the developers mention on the forums if these issues are being considered for review because as it stands Orr is a real missed opportunity. It should be the area that shows off the full potential of the game and not the area where people end up frustrated.

(edited by Raylion.3275)

I hate Orr

in Guild Wars 2 Discussion

Posted by: Raylion.3275

Raylion.3275

Have to agree, Orr is just a pain in the neck. I rarely bother going there now as it is just pure frustration. Very often I’m killed not by my own actions but the actions of others as they run by with a mob train which lose interest in them and come to chew on me instead. I don’t blame the other players though as you very often have no choice but run to get anywhere due to the way points being often contested.

I feel that Orr is a missed opportunity and needs to be toned down slightly to encourage more players to go there.

Solo Dungeons

in Suggestions

Posted by: Raylion.3275

Raylion.3275

I would like to see solo dungeons or the introduction of heroes/henchmen from GW1 to make dungeon soloing possible. A real shame such an option is currently available as it would really open up the game.

Alittle upset not having Heros...Cant mulibox to play alone either..?

in Guild Wars 2 Discussion

Posted by: Raylion.3275

Raylion.3275

I agree with the OP, I would like to see the return henchmen/heroes purely to be able to run instances. It’s not about being able to ‘solo’ the entire game but being able to do more things when there aren’t enough people about or when you’re in a ‘solo’ mood.

Seems a real shame this option isn’t available.