Showing Posts For Razileon.2958:
If you hover over an item with a double-click or precursor description, and subsequently an item without such descriptions, it will display those descriptions on the current item.
Here’s a couple of screenshots
http://i.imgur.com/1fCWNzp.jpg
http://i.imgur.com/YvEwkuD.png
It doesn’t happen outside of TP, but it made me do a double take when i was looking at weapons yesterday and hovered over a precursor.
Each borderlands counts differently. You need to finish red, blue and green. They all count separately for world completion.
In regards to the dungeon, it is nowhere near as difficult as you are making it sound.
If you claim that all of you are doing it right and that you did it for 3 hours and still failed, then obviously you are not doing it right. I have gotten every single achievement with pugs + 1 guild member, where everybody actually knew what they were doing. Occasionally someone does make a mistake, and we wipe, but we mostly manage it without a single wipe, so maybe I can offer you a bit of advice on the bosses. (This is how I managed to do it, it may not be the most optimal, or the best, nor am I claiming so, just trying to help out).
Not going to offer any advice on thrash because I’d hope nobody wipes on those.
Frizz:
If you want to ensure that your party does not take additional damage during the laser phases, make sure you kill the 4 inquest adds before you dps fizz down to 75%.
The first laser phase can be “skipped” entirely by grouping on the golem that goes active (left of the exit door) and focusing your DPS on it the moment it goes active. It should die relatively fast before the first laser reaches your party.
The second phase can also be done relatively fast as long as your party groups in the same section. (This is really important as it stops the golems from switching aggro to different people in different sections, and it will take a much longer time to kill).
For the third phase, the sequence goes a bit like this – box until the low laser passes, run across half the room, box until the lower laser passes again, run across half the room again. The key to this phase is not to stop moving, and never to sit on the box unless you are avoiding the low laser. You should always be on the ground. When you are on the ground, make sure that you run close to the centre (where frizz is standing). My reasoning for this is that in case a golem gets charged and pulls you, it is much easier to dodge/run away from the lasers when you are in the centre (imagine a running track, except the lasers don’t take the outer tracks into account, and they will catch up to you faster if you run on the outer edge). While you do want to try to bring one golem down as soon as possible, remember that it is pointless to attack them when they are charged up, so constantly check if your target or the other golem is charged, and switch targets appropriately. Occasionally one or two will get downed here, but once you are midway in phase 3, it’s possible to 3 man, 2 man or even solo it.
Mai:
You will want to group up for her, but NOT stack. Her bleed attacks in a cone, so if you all stack on the same spot, you will all get wiped. The key is to group close to her and surround her. That way, horrik’s cannons will also always aim in your general direction, making it a lot easier to lure her into the static AOE to bring her shields down. A guardian would be nice, but in no way mandatory. If you have water fields, you can also blast them to keep the party sustained, do NOT run away from mai if you are low, as she WILL shadowstep to you and down you. If possible, get your two tankiest people to stay a little bit further from the rest of the party (just slightly) so that they can take turns to eat the shadowsteps.
During the barrage, you have to understand that the cannons are targeted towards players. There are two methods to do this, if you have a very co-ordinated group, you can run together and the path ahead will always be clear. However, I wouldn’t recommend doing this in a pug as it only takes one person to lose co-ordination for your group to get killed this method.
Another method you can use is to spread out, and avoid the cannons in your own general area, while sticking to it. When you do this, one person will not get targeted by cannons, and you don’t have to be worried about another player running across your area and having to avoid their cannons as well. Another key is to keep moving. Your spot may be untargeted right now, but in another second, it will NOT be safe. So if you do have a second to breathe, look around you, be aware of your surroundings and plan ahead where you are going to move next. Don’t clump together when you are avoiding the cannons individually and there should be no reason for more than 1 or 2 players (mistakes happen) to die. Do not ever try to res people during cannons as it will be a waste of time and probably cause you to get downed yourself. Wait till mai and horrik are back before ressing your dead. 2 to res, 1 to keep mai busy, but you have to be aware that she will switch aggro, so adapt accordingly.
Like I said earlier, this is just the way I do it with my groups, others may do it differently, or better, but using this we seldom wipe and mai dies in < 15 minutes as well, which should be sufficient for your achievements, or to at least see the end of the dungeon. Hope it helps, just keep in mind that a lot of people find this dungeon very doable.
There’s a new POI they just added for dragon bash @ divinity’s reach
edit: annoying filtering…
Yup, earlier I was having crashing trying to create a character, now it crashed when I was trying to do CoF and it constantly crashes.
—> Crash <—
Fatal Error: Fatal disk-error (1117) on read,
App: Gw2.exe
Pid: 824
Cmdline:
BaseAddr: 00400000
ProgramId: 101
Build: 19512
When: 2013-06-14T21:29:47Z 2013-06-15T05:29:47+08:00
Uptime: 0 days 3:56:39
Flags: 0
—> Error Logs <—
del ‘0×007209’: Missing anim or fallbacks: ugtwlkbalt
Model ‘0×00da6f’: Missing anim or fallbacks: warmupc
Model ‘0×007209’: Missing anim or fallbacks: ugtrunlalt
Model ‘0×007209’: Missing anim or fallbacks: ugtalrtrunr
Model ‘0×007209’: Missing anim or fallbacks: ugtrunralt
Model ‘0×0066f4’: Missing anim or fallbacks: ugtalrtrunf
Model ‘0×0071e4’: Missing anim or fallbacks: ugtalrtrunf
Model ‘0×0071e4’: Missing anim or fallbacks: ugtrunfalt
Model ‘0×0071e4’: Missing anim or fallbacks: dgcarea o
Model ‘0×0066f4’: Missing anim or fallbacks: ughhitdownb
Model ‘0×0071f7’: Missing anim or fallbacks: ggtalrtrunl
Model ‘0×0066f4’: Missing anim or fallbacks: ughgetup b
Model ‘0×0066f4’: Missing anim or fallbacks: ughhit l
Model ‘0×0071e4’: Missing anim or fallbacks: ugtalrtrunf
Model ‘0×01976c’: Missing anim or fallbacks: ugtrunfalt
Model ‘0×0071e4’: Missing anim or fallbacks: ugtrunfalt
Model ‘0×0066f4’: Missing anim or fallbacks: ugtalrtrunf
Model ‘0×0071e4’: Missing anim or fallbacks: dgcarea o
Model ‘0×0071e4’: Missing anim or fallbacks: dgcarea o
Model ‘0×0071e4’: Missing anim or fallbacks: ugtalrtrunf
Model ‘0×0071e4’: Missing anim or fallbacks: ugtrunfalt
Model ‘0×007925’: Missing anim or fallbacks: ggtalrtrunf
Model ‘0×0071f7’: Missing anim or fallbacks: ggtalrtrunr
Model ‘0×007925’: Missing anim or fallbacks: ggtalrtrunr
Model ‘0×089202’: UnlinkModel called on CModel without LinkComponent
Model ‘0×00664b’: UnlinkModel called on CModel without LinkComponent
Model ‘0×0071e4’: Missing anim or fallbacks: ugtidlewlkb
Model ‘0×0071e4’: Missing anim or fallbacks: ugtidlewlkb
Model ‘0×0071e4’: Missing anim or fallbacks: ugtidlewlkb
Model ‘0×0071e4’: Missing anim or fallbacks: ugtidlewlkb
Model ‘0×0071e4’: Missing anim or fallbacks: ugtidlewlkb
Model ‘0×0071e4’: Missing anim or fallbacks: ugtidlewlkb
Disk read failed with error 1117 (incomplete): file ‘C:\Program Files (x86)\Guild Wars 2\Gw2.dat’
Disk read failed (1117): file ‘C:\Program Files (x86)\Guild Wars 2\Gw2.dat’
edit: attempting to replace the .dat file now, hopefully that works.
(edited by Razileon.2958)
Char creation worked fine when I made a character prior to this (a month ago?). When I tried to make a new character today I kept getting a black screen with just a mouse cursor. GW2 would also refuse to terminate nicely in processes. Using a nvidia card and my drivers are updated, antialiasing mode is set to application-controlled. Other than that, I can’t think of an explanation for why the character creation option goes wonky.
The game works fine on my other character, no issues or random black screens whatsoever.