Dear community, dear ArenaNet,
this is a day that comes in every mmo. Skilled people meet unskilled people. The thing is: you can hardly measure skill without comparing objective data.
So all this reading here is very subjective stuff.
Truth is, the are builds that focus on damage and lack survivability. Hand this glass build to a more skilled hunter and the less skilled becomes easy prey.
My hope is:
Before you nerf anything dear devs: Analyse and try to view these issues from multiple angles. Simulate different builds. Simulate counterbuilds.
Because if you don’t, this discussion will never slow down. It will just go on and on. Because every morning a paper and a scissor will face each other and the paperbuild will complain that he breathed the earth so quickly that day… so unfair…
I don’t say I can make an objective statement on this issue. I don’t know how good a player I am. But I do know that my fun high damage build only works nice against a certain range of players (meant skill and build) and works bad on some to many others.
cheers