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I love Grenades, but they feel weak at low levels

in Engineer

Posted by: Realist.2098

Realist.2098

So the best solution is not to use grenades at all for 75% of my leveling? How exactly does that sound reasonable to you?

I love Grenades, but they feel weak at low levels

in Engineer

Posted by: Realist.2098

Realist.2098

I’ve recently tried playing a grenadier in the mists. I’m really enjoying it, but when I head back to pve I feel disappointed. I’m level 6 and the talent (Grenadier) that makes grenades worthwhile is an elite I need to be level 60 to have. This elite causes you to throw an extra grenade (3 instead of 2) and gives increased range. A third grenade is huge, that’s quite literally a 50% increase in damage! It’s an amazing trait. In fact, I think it may be the single largest damage boost provided, by any trait, to any weapon in the game!

Problem is, without that trait, grenades are pretty weak. A rifle can deal more damage. Grenades are really unwieldly and difficult to use. With that trait I feel rewarded for pulling off challenging moves with big damage; without it I feel punished no matter how well I play.

I think that perhaps the trait is simply too strong. Maybe if some of the power granted by the trait was leached out and injected into the base ability it would feel better before level 60. My suggestions?

1. Make base ability throw 3 grenades, trait increases to 4, reduce damage of individual grenade so overall damage is the same.

Imagine that currently each grenade does 33.3 damage. You would deal 66.6 damage with out the trait and 100 damage with it. This change would make each grenade deal 25 damage. You would deal 75 damage without the trait and 100 with it. That would still be a 33.3% increase in damage, making the trait still one of the strongest damage boosts to a weapon in the game, but with a bit more damage in the base ability, I wouldn’t miss it soo much while leveling.

2. Make 3 grenades the default, reduce base damage, talent becomes a flat damage percentage damage increase.

I dislike this particular idea. It would accomplish the overall goal, but I like the added grenade effect. It’s just makes the trait visually apparent in a way I find satisfying. That having been said, thanks to the trait Shrapnel which give each explosion a 6% chance to cause a bleed, adding an fourth grenade might cause issues.

3. Make the grenade added by the talent a “mini-grenade” that deals half the damage of the other two, buff the damaged of the base 2 to compensate.

So in this example, current damage is again 33.3 a piece, 66.6 with two, 100 with three. This change would make it so the first two would do 40 apiece for a total of 80 damage without the trait. The third grenade, added by the trait, would only do 20 damage bringing us back to the total off 100.

Ultimately, I’m no game designer. My ideas may well be bad. I may be barking up the wrong tree entirely, but I truly believe Grenades can, and should, be improved for lower level players. What do you think?