Continued…
Bring it together. Right now the Living World does not form a cohesive narrative. It feels like a lot of disparate elements are being thrown at me, and they whiz by too quickly for me to connect with any of the characters or events. I have an excellent memory and can recall all manner of arcane minutiae from nerd lore (Turian biology is based on dextro-amino acids, for example), but I can barely remember what Canach was trying to do in Southsun Cove, and I certainly can’t remember why. A lot of the Personal Story characters weren’t very memorable either, but it’s much worse in the Living World.
Scarlet seems to be something of a bête noire for a lot of players, and I have mixed feelings about her. Her personality doesn’t bother me, but her apparent lack of motivation (besides causing trouble) does. She seems to be an attempt to unite the myriad enemies that have been introduced thus far, but there’s no reason why they’ve united or why she’s the one in control. They have nothing in common other than that they’ve been introduced as part of the Living World, so the only way to make sense of the proceedings is to break immersion. I’m interested to explore the ties she seems to have to the alternate steam creature universe that the Infinity Ball story touched on, but for the most part her powers are too vast and inexplicable to be more than mere writer’s fiat.
Build on what works. Guild Wars 1 introduced a large body of intriguing lore. The six gods, the Mursaat, Glint, and so forth. By all means, don’t play all your cards – if you’ve got cool plans for something, save it – but my favorite update so far, Bazaar of the Four Winds, showed that the Zephyrites had ties to Glint. It was just a hint (mostly, regrettably, not in-game but on your website), but it was there; a touch of the old tethering the new and vibrant to the world.
Other updates don’t feel like they fit in Tyria. Aetherblades in particular appear to have sprung into existence ex nihilo. It’s as though you’re throwing things in that seem cool, and I begin to doubt that you ever had much regard for how they fit into the established continuity in the long term. Of course, not everything is known yet, but shrouding everything in mystery for too long will cloud the narrative and alienate the audience.
Tequatl. Great stuff, really. Challenging content that requires a hundred people coordinating to succeed. The trouble is in the execution. Server infrastructure is not conducive to organizing large groups of people. I’ve only ever had success with a dedicated boss-killing guild, but they have to rely on clumsily ferrying guild members into overflows and competing with non-guildies for space. I can’t tell you how many times I’ve clicked the words “Join in Sparkfly Fen”… Couldn’t we select our own overflows?
Fighting Tequatl successfully is an all-day affair. I have to enter the zone hours ahead of time to get a shot at a decent overflow, then spend that time waiting for the spawn window to open. I have to hope that I don’t go AFK for too long, or the server kicks me. Once he finally spawns, usually either at the very end of his window or too soon to prepare, we hopefully win, and I get a chest full of greens that almost (but not really) makes up for all the world bosses I could have fought in that time. This is the epitome of waiting to have fun.
By all means, make another fight like Tequatl. But if it requires a hundred people working together, give us the capability to get those hundred people in one place.
So again, thank you for your patience. I’m looking forward to similar threads in the future.