Showing Posts For RedKhus.7546:
It’s an ok build for PvE, particularly dungeon content that is difficult for your group; it’s a pretty strong ranged DPS character, though it offers little else.
hmmm – a spammable near instant interrupt (making it not only easy to twitch interrupt, but keep their big attacks shut down), the ability to singularly bump a target to 25 vuln for a party burst, a blind spam, and one of the best field projectile finishers in the game. It may not be the DPS of backstab spam, but it has other features, and is always reliable dps. But then to be honest, a thief should carry ALL his weapons. Your pistol burst build would work as a dagger backstab burst too. So against a boss that is relatively static and no constant AoE to keep you off him? Use daggers. Have a boss that can 1-shot you or is completely anti-melee? Use pistols.
Every weapon combo is viable for thief – but not for every single situation. P/P is not ok, it rocks socks if used right. Same with any other combo. If there are 20 trash mobs, I’ll think you’re foolish for using D/D. If three warriors are perma-25 stacking bleeds and you step in with P/D, I’ll sigh. If you’re twanging away with SB on the single boss that is already being effectively poisoned/weakened, I’ll be wishing you packed P/P.
TL;DR – If you think any given weapon set sucks for a thief, it’s because you haven’t properly explored it yet. Seriously explore for yourself before you down talk anything. Pick weapons that fit your playstyle, and have fun. Just try to stay flexible as changing to fit the situation is the key to being effective vs just ‘ok’.
This is exactly correct in my experience. Whether I’m running between objectives in WvW (and what kind of resistance we expect) or mob/boss types in a dungeon or even just roaming in PvE, I’m always changing at least one of my weapon loadouts on the way.
I happen to run your exact 25/30/0/15/0 build in your other post, because Unload is just amazing, plus I happen to enjoy the play style. The only difference is I slot Power of Inertia instead of Vigorous Recovery, because I’m dodging constantly (especially with Feline Grace) and so Unload hits even harder. With PoI I use it as basically a burst-loader, dodging on my way in just to start stacking power for my first couple unloads. I always total somewhere between 12k-15k and with a decent amount of crits it’s not unusual to top 20k. It hurts an enemy bad, and if they are not running by then I can close the gap switching to D/P and Shadow Shot, then Heartseeker spam. I slot Shadow Refuge or Hide in Shadows to get away if needed.
Thieves don’t need to be chain-stealthers or dagger reliant to be a lethal class and very fun to play. But I think that’s the point of GW2 design—many viable options that are effective if you figure it out. I’m just glad the Thief is so kitten fun.
Thank you for your build input as well; I’m always looking for new things to try.
How do you not get kill credit soloing?
Same question I have.
“You’re killing it wrong.”
- Steve Jobs