Showing Posts For RedLeader.4835:

Kinetic Battery

in Engineer

Posted by: RedLeader.4835

RedLeader.4835

I was really excited to try this trait in a static discharge build, but after trying it out for a while its basically useless. I had some success getting it at the beginning of the fight and either using double surprise shot or double throw wrench but after that keeping track of the huge 40 sec ICD and then making sure i evaded and used the kinetic charge before it timed out was just too annoying.

The only way I see myself using it again is if they lower the ICD and remove the timer on kinetic charge so i can actually make use of the extra tool belt skill when i need to instead of being forced to use whatever tool belt skill isn’t on CD just so i don’t waste the kinetic charge.

AOE Cap

in WvW

Posted by: RedLeader.4835

RedLeader.4835

I play mostly AOE based classes so I am a little biased but I believe that removing the AOE cap or at least increasing to 10-15 players will greatly improve WvW. Obviously the cap cant simply be removed without AOE becoming really OP, but changing the way that the damage is calculated so that full damage is dealt at the center and damage degrades the farther from the center the target is would in my opinion work well.

Currently in WvW most victories are decided by number of players and not the skill of the players I think that if 10 people are not paying attention and standing inside a big red circle they should be punished for it and take damage. The AOE cap promotes large groups stacking on top of each other and mass healing to avoid the majority of damage which really limits the strategies that you can use in WvW