Showing Posts For RedOak.1043:
Here’s an idea:
1. Remove the running-score, and the final-score from the game completely. In other words, don’t keep track of the totals over time.
2. Instead, just keep track of the current score for the scoring period. All the bonuses are determined by the current score.
This would turn WvW into a battle with the current scoring period being the only factor to grant bonuses.
Previous scoring periods will be irrelevant. So it does not matter if somebody night caps a server, since the final score is no longer a factor.
It will always give players an incentive to fight, since the current scoring period is the reward, and not the final score at the end of the week.
3. Then shuffle the 3 worlds after the week. Maybe get rid of rankings altogether, or find a new algorithm to rank worlds.
I will not play a mesmer in WvW because I don’t want to be a “portal slave”, which is basically what you turned the class into during WvW. Run here, run there, drop a portal here, drop one there, hide here, hide there…
Yah, that’s a lot of fun being told what to do, where to go, and being wanted solely for my portal.
I think an out of combat weapon swap option is something that elementalists really need.
In pvp, I find myself switching weapons all the time based on the situation. Currently, manually switching weapons is slow and painful. Especially when switching from a single staff to two weapons. For a double dagger, I have to hit Equip on one dagger, and then Equip In Off Hand on the other dagger. Not fun when one has to do this over and over in pvp.
I think the game should just do the weapon switch like the other classes, and just disable it during combat. This maintains consistency with the other classes, and should take the least amount of programming to add.
In certain borderlands, when I run toward the exit of the starting waypoint zone, just after the vendors, another loading screen appears. When the loading screen is finished, my character is suddenly located just outside of the starting zone.
The problem is that sometimes this second loading screen is very slow, or even freezes completely. When it freezes, the only solution is to exit the game, and get back into the WvW queue. This froze 3 times last night while I was playing.
Oddly, in other borderlands, I can exit the starting zone as normal with no loading screen.
I agree that the current downed state is basically useless in both PvE and PvP.
I would vote for an AOE knock back that then applies roots to those knocked back.
Then either an invisible vapor form, or a teleport to a new location. The cooldown needs to be short enough so that it can be applied immediately after the AOE knock back.
Would it be possible to dim the enemy player name when they are defeated in PvP. When a mass of enemies die, it is often difficult to tell which players are defeated vs alive since their player name state looks the same. I know their health bar is at zero, but when lots of dead enemies are around, it is difficult to quickly know who is defeated or not.
So maybe you can dim defeated or downed player names to make things more obvious.
Yes, totally agree. I see no valid reason why a defeated player should be able to still see the battle field and act as a scout.
I totally agree with you on the downed state of the elementalist. Currently it is the worst of any class, and offers almost no chance or survival, whether it is PvE or PvP.
I don’t know about the rest of you, but I am kind of sick of hearing the repetitive background chatter in cities. In Divinity’s Reach for example one of the sounds is of a person yawning, and another of a person humming. Seems like every minute or so, I hear the yawn and the hum.
This is especially annoying at crafting stations, where I may spend quite a long time crafting, and I hear these same sounds over and over. I now mute the sound whenever crafting.
I don’t want to continually hold down a key. I want a toggle on/off.
The ability to TOGGLE player names, NPC names, enemy names is desperately needed.
Especially in WvW, when masses of players get together, all the names really add a lot of clutter. I would like a quick toggle so that I can instantly turn on/off names. I may want to turn off all friendly player and pet names, for example, to reduce the clutter during a mass battle. Then later, when things settle down, turn them back on.
And I can also think of scenarios when I would like to quickly toggle enemy names or NPC names.