Showing Posts For RedRumOnE.9562:
sadly this won’t happend, the exploiters can barely do the dungeons as it is and everytime they fix an exploit they nerf the path back to hell so that the people who needed to exploited it can now do it even without the exploit -.-
the game have gone so far down this road that removing all the running and exploiting will kill most of the community which is left and the wait for them to do this have already slaughtered the community which would have loved the game to be a “none exploiting/hard game”…
so its really a lose/lose situation for anet which they by their incompetent have brought on themselves, and now all that can be done is try to drag it out as long as possible.
It’s just like how they said the game wouldn’t be turned into a farm fest, but once the legendaries were heard about (specifically Twilight) by everyone and their grandmother everyone started farming just to get them. Eventually even though the end-game or lack thereof is all about looks everyone will eventually have the same items and nothing in this game will be unique anymore.
Everyone seems to defend these exploits in the game that make it easier but isn’t something special supposed to be earned through hard work and difficulty? If it’s not hard to get or to achieve something then is it really worth doing? It just seems like an overall hollow victory to me.
I just wish A-net dedicated this to be more of a game and not a fashion show.
I would appreciate it if you guys made the game, dungeons specifically to where content could not be skipped in any way. I understand different paths and the path you choose should be the path you do but the ability to get out of a mobs aggro range is really annoying seeing as many people abuse this.