Showing Posts For Redlightshow.7385:

D/F Auramancer PVP HELP!

in Elementalist

Posted by: Redlightshow.7385

Redlightshow.7385

The heals do negate damage. I don’t know what you’re talking about.

Obsidian Flesh is an invuln every 50 seconds. That’s great… for you. For teammates it does nothing. Focus struggles to keep YOU alive but in sacrificing team utility. Magnetic Wave is also self-casting. Sand Squall gives protection to everyone.

The CD on the water skills is 28. The water field can be coupled with water 3 and earth 4 for extra group heals. It has permanent protection uptime while healing allies and giving extra protection to allies as well.

It’s rare to die to warriors playing warhorn. I rarely have an issue. Tidal Wave heals, CCs, and gives regeneration to allies. I’ve played both warhorn and focus and warhorn blows it out of the water team support / self-sustain wise.

It rly doesnt matter how much you heal yourself if focussed, it isnt usefull for your party if you only carry yourself and its useless at this point. 3 Autoattacks more and you die.

Also the obsidian flesh, its nothing to discuss, its a invuln. for 4 seconds on weapon on top to 50 seconds cd. Some classes whould say this is more an elite. Also it helps if rez is needed, your horn wont heal you in this moment, this skill let you stay alife in different situations. Same with safe-stomp, horn doesnt support this.

The only thing warhorn does is well supporting if no one knows how to do damage, its same reason why staff isnt viable as support, you just have no freecard. Dont wants to see any warhorn ele if a teamfight is close and the moment you cant heal yourself and yes…you die.

The only moment you are not focussed is maybe because an necro is in your team and no one in bronze is getting the fact the ele warhorn and can be killed in under 10 seconds. There isnt anything new about, in most games its allways the “first target the healer” rule, you provide only because of necros problem, no real hard migration.

You simply starts to be the same, a necro.

(edited by Redlightshow.7385)

D/F Auramancer PVP HELP!

in Elementalist

Posted by: Redlightshow.7385

Redlightshow.7385

If you wants to play competive dont take warhorn pls. Its facetank as it best and offers not enough defense. The heal on warhorn doesnt negate any damage if targeted. Focus brings condi-cleanse, projectile-hate and 4 seconds invuln., its actually one of the best skills on a weapon.

As tempest the problem for pvp is your influence on rotations. You cant dictate them well or opening duels (you cant anyways, no damage) because high risk your team die`s and you not doing your job as expected. If your teams cant kill anything the only thing you can do is stalement or just add some more time for a journey to spawn.

So as an ele today you are only so good like your team is. Your rotations have allways to follow the teamfight (3v3,4v4) and lesser the 1v1 or 2v2. Dont afk on nodes, dont try to be a season 1 or 2 bunker. You are not anymore a bunker.

Matchups as ele on menders:

Rev>Ele (His autoattacks kills you, you can hold it for some time, but at end the rev will do, decap or dead ele)

Thief>Ele (same, you can stalement but the thief will only w8 for your earth overload to steal, after RIP.He will 100% interr. wateroverload and wash your pain away, after you die)

Ele>Guard (pay attention, his onpoint pressure isnt tht bad, overload earth and try to lure his cc out, pay attention to his shield 5 knockback and lb 3, both knocks you off and can end in decap, overall you win the duell if you gets your air overload working)

Ele=Engi ( He cant kill you, only a problem for you if he is using rampage or tornado, he will decap, earthoverload for stab and dodges)

Ele=Ele (HAHA)

Ele=Druid (Nothing Special, he wont win or decap, if longbow pay attention to knockback and root, they sometimes just try to decap, reflect and earthoverload keyskills )

Necro>ELe (If the necro is condis and he knows wht hes doing you hve a tough matchup and you hve to pay alot attention to his shroud, but you rly cant outkite it on a point, so you only can cleanse it. So if you stay, you die)

Condiwarr>Ele (same, mace f1 just wins over you with stunchain, you can hold it long, but you will lose it)

At end there is a story about ele cant die, tht is true. If you leave a cap and starts to recover while your enemy is capping no one will. There are alot of more matchups, no one is rly important at end because you have not to be in 1v1 but its just a startup information to get a feeling. Dont risk a downstate, just kite, thts most important.