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Again content that does not scale well

in Tower of Nightmares

Posted by: Reemo.3168

Reemo.3168

But the Tower is not really ‘advertised’ as being group content (until you read the small print\between the lines). And even so … that means that Living World content is restricted to (larger) groups only, including the solo(able) story instance at the end. I am not against group content, and I do not expect to solo champions etc. but I would like the game to scale according to the amount of (near) players. The design manifesto had (amongst others) the following phrase: “With traditional MMOs you can choose to solo or you can find a good guild or party to play with. With GW2 there’s a third option too: you can just naturally play with all the people around you.”. I’m saying that, at least for me, that last sentence is one of the things I love about GW2 but find lacking in the last few content updates where groups have almost become a must have instead of an option.

Again content that does not scale well

in Tower of Nightmares

Posted by: Reemo.3168

Reemo.3168

I tried the tower for the first time today. Instantly ended up in a group event WITH NO OTHER PLAYERS ANYWHERE NEAR … got wasted. Then the group event went away so I tried again. Got wasted by too many mobs including veterans and elites. Then two other players showed up … we still got wasted. Grrrrr … not fun at all. Bottom line is that Anet again created content that is impossible to play without a group of at least 5+ players. So when you’re alone or with just a handful of players … tough luck. Last year the Halloween content was fun for EVERYONE. This year you were out of luck when you tried the MK’s Labyrinth with just a handful of players or less. Etc etc. I used to love this game (played all the way from closed beta), but the fact that mobs\area’s\whatever do not scale at all or at least not well is totally ruining the game for me.