Showing Posts For Reinholder.3460:
Nah….. Romeo you’re post doesn’t sound snarky at all it sounds exactly like something I would expect from a P vs P player and is usually the biggest reason many players hate P vs P over P vs E. It’s not so much the difference in the two it’s the players were forced to endure and their attitudes. You can dress up P vs P all you want but the same jack wagons and idiots we avoid as P vs E players will always be the same types in those areas. I know it seems lost on you but it really is that simple. I find your response and attitude typical of those players but it only serves to prove my point, but that’s just my honest opinion.
The battle grounds is nothing any P vs E player is going to consider anything short of P vs P and has absolutely nothing to do with exploration. These are maps which are not even attached to the world. Can we access them through exploration in any area in the world ? Plains of Ashford, Orr, Kessex Hills ? The answer is no…. so again why is a section of the world separated in it’s own space ? Perhaps it’s something which needs to be separate. If they want to open it up and include it on exploration then let’s just allow people into it by walking into it. This should let everyone be happy. I can see it now, people screaming but nobody is helping build fortifications or attacking the enemy. They’re just wandering around exploring. That would really tick off the commanders and Hard Core P vs P players wouldn’t it ? Oh wait I forgot someone just explained to me that this was P vs E so again try and give me another failed explanation or example as to why it’s classified as such.
Even in GW I…….. Underworld / Fissure of Woe / Domain of Anguish were considered elite areas and had no impact on ones exploration or back then cartographer title. I can’t be the only one who thinks this is BULL and it isn’t because we don’t want to work at something, we want P vs E and P vs P to remain separate where it belongs. If these truly are P vs E areas then they should be accessible by simple exploration. Trying to combine the two things never works and eventually someone will get the point. Judging by some of the more helpful and posts kept on topic others are equally confused.
Not an acceptable justification in the least. I’ve been around enough to have experienced everything from EQ and DAOC, To Final Fantasy and Guild Wars II – the key for me is that I’ve been able to completely avoid PvP for me, because I’d rather focus on compelling storytelling, in an involving, immersive environment – PvP does nothing to further, or achieve that.
No need to buy them, Gw2 will feature consistent free content updates and in-game events going forward. Our goal is to make it so you get more from Gw2 for free than you get from a game you pay a subscription for.
On top of a large amount of free bonus content, we will be expanding on offerings in the Black Lion Trading Company going forward, as well as be doing large-scale expansion content down the road.
We’ll cover a lot of the details on the kind of support and plans we have in place over the next month or so on the Gw2 blog and with our press partners.
We do appreciate that you’d like to buy lots of new content, but we’d prefer to give a lot of it to you for free, cause that’s what we think a responsible MMO company does!
You realised you essentially just killed SWTOR…Right?
I am sitting at lv45 with 1.5g. Now before the usual “play the market” and “craft and sell” comments come along, I just wanted to say that it is not fair to people who have only 3 hours chance to play everyday to spend a big chunk of time on the trading post. Currently, I get 2 silvers for completing a renown heart. Does that mean I should use all of it on a small totem or scale? It’s insane. But the problem isn’t the price of the material because considering MMO in general, we all know how meaningless 2s are. It’s the poor rate at which money is being given to the players. I mean first of all – ALL HUMANOIDS SHOULD DROP SILVERS. Not coppers, silvers. In another MMO which I’m not sure if i’m allowed to mention, a player gets ~20s for completing a quest at level 45. If a casual player earns 8 silvers in one hour, and then has to go spend it on a Journeyman’s Salvage Kit, then something is clearly wrong. While that same player wants to get his Tier 2 cultural armour and knows that he won’t. Or by the time he has enough money to buy it, he is 20 levels above it. So by then he would want the Tier 3 armour. But guess what? It’s insanely overpriced.
So you’re saying that because other said MMO that may or may not feature pandas makes it easy for you, Arena should too? Tell me, have you also noticed that the idea of quest lines are obsolete and obscures the idea of grind as well, or are you going to suggest that they should be more linear too?
I think you’re overlooking the fact that as you level, the drops become exponentially more valuable and useful; combined with gathering, crafting and trading on the market, I can easily make more than a couple of gold inside of an our, which more than offsets the drops that I’d get from a mob.