Showing Posts For Rejax.7165:

Less Battlefield, more RvR

in WvW

Posted by: Rejax.7165

Rejax.7165

I believe what you are looking for is an objective based WvW.

IMO the current WvW feels like a point based system. We attack because we want the points, which after some accumulation gives us these buffs. The server with the highest points win.

An unintended consequence of this system gives people the idea of giving up if they find that they can no longer grab the top spot. This is because players in general work for a tangible reward. The 8 buffs are not so tangible, because there is a lag between action taken by players and the actual gain of the buff.

So we got 3 areas to tweak : points system, buff system and the game objective :
a) Add points to the tally that is gained off objectives. For example, there is a passive objective to upgrade a keep to its fullest within x timeframe. If the server is able to accomplish that, the server would gain points. An active objective would be if the server if able to capture an upgraded keep, additional points are given in proportion to the upgrades.

b) Adjust buffs to be location based. For example, capturing an artisan like camp would grant the artisan buff. The longer someone holds it, the stronger the buff would be.

c) We can add a game objective that is to capture a server’s final keep/spawn point. We can set the difficulty level to be insanely hard that it would be near impossible, but the chance is still there. The final capture would grant points enough to ensure the victory. This would alter players’ behaviour to take actions that would defend the ultimate base, and prompts players to take actions to capture the ultimate base.

So what does these changes bring:
a) There are now trade offs between getting a higher incoming point stream or an instant boost in points. Alternatively, it could also be prompting players to defend and hold locations, rather than trading keeps (ie. losing one but gaining another brings no difference in the current point format).

b) Location based buffs gives meaning to locations, other than just another means for more points. This would prompt players to absolutely control some areas.

c) Capturing the final citadel provides an overarching objective for WvW. It prompts players to think deeper strategically. It also mean that the match never ends, because capturing the final citadel ensures a victory.

(edited by Rejax.7165)

I shout "For Great Justice" rather than "Yarr!" with Superior Rune of Pirate

in Bugs: Game, Forum, Website

Posted by: Rejax.7165

Rejax.7165

4 Superior Rune of Pirate grants me the 5% chance to shout “Yarr!” to grant might to allies when hit.

However, I hear “For Great Justice!” instead.