Showing Posts For RenArknem.4016:

blocking infermation please

in Guild Wars 2 Discussion

Posted by: RenArknem.4016

RenArknem.4016

Hello Gaile Gray
my name is RenArknem. I am know as one of the leaders of the guild EVOS. in our guild we like to kill one of the most funnest bosses in the game, Triple trouble.

There has been a screen shot going around to players on the net and other media of you stating that husk blocking was not intended but you guys know that players do it.

https://dviw3bl0enbyw.cloudfront.net/uploads/forum_attachment/file/206600/huskblocking.png

I also know that you have reseved many messages about this topic and i am sorry for once again bringing up the topic " is blocking husks an ok thing to do"

i would like to know if it is an ok thing to do because if so, we can teach it to members and players who would like to set up pug maps and make it more possible for newer players to be able to get kills on this boss.

for our runs we normally have a team that are geared and set to kill husks ,however we do have some head strong players who are teaching this to others even if we said not to, or that there is a risk that they are taking.

and that is why it would be nice to know that players would not get terminated because they use this tactic to during the fight. please inform me about this topic because i personally want to make sure.

thank you for your time ~Ren

Necromancer Greatsword

in Guild Wars 2: Heart of Thorns

Posted by: RenArknem.4016

RenArknem.4016

I really wanted to like the greatsword but as has been said here it was simply not as good as dagger/warhorn in terms of anything! Still we have to bear in mind that this is a beta so hopefully ANet will jiggle about with the greatsword skills a bit to make it a comparable weapon in terms of control, damage and lifeforce generation as dagger/warhorn.

yeah agreed really i would be ok with it being slow but it needs to hurt bad when it hits to make up for it. sence its a burst weapon as many has said, but the thing is i say it needs to hurt more then a full meta ele ( asuming that the necros is full meta zerkers) then i could see why it would be slow but as it is, if they decide to make it better then they need to ether make it hurt or faster or even have a high life drain so we can get in to reaper faster. but i think they will see that dagger dagger deals more DPS and i hope they fix it. ANET FIX NECROS GREATSWORDS PLEASE !!!!!

Necromancer Greatsword

in Guild Wars 2: Heart of Thorns

Posted by: RenArknem.4016

RenArknem.4016

watch this video and you will see great sword is kinda disappointing its not good DPS and the guy who did this video mains necro and even he said its too short and that dagger/dagger or dagger/warhorn is so much better the sword is really bad as it is now

Necromancer Greatsword

in Guild Wars 2: Heart of Thorns

Posted by: RenArknem.4016

RenArknem.4016

That’s the problem though. If the greatsword is supposed to be a burst weapon, it has no burst.

The dagger auto chain has more DPS than the greatswords #1 spam. The dagger auto chain has more DPS than gravedigger spam. None of the other greatsword attacks do more damage than the greatsword auto attack.

This is a problem and while it’s beta and things like this can be worked out, they’re so far off from effective it’s leading many to question what the purpose of the greatsword truly is.

If it’s not a DPS weapon than it’s a utility weapon (something the class doesn’t need since staff is its utility weapon). It’s not a melee utility weapon because it lacks mobility and holding skills. It doesn’t even generate enough life force to use shroud effectively.

Right now the weapon is entirely irrelevant when compared to reaper shroud and dagger spam.

yeah i totally agree the staff is the utility weapon and even if they did decide to do burst skills its still a pointless sword as it is now, that could have been something great but it is really bad. the only think i found use for it is useing dagger/dagger then swap to greatsword use skill 4 (because it is faster then all the other skills) then go strait in to reaper and use it the rest of the life force and hope i kill the mobs before i have to get out of it. maybe use gravedigger then go back to dagger/ dagger and yeah if Anet was worried about the sword in PVP then the slowness is a good start but the DPS really needs to be bumped up higher to make it balanced in PVE.

Necromancer Greatsword

in Guild Wars 2: Heart of Thorns

Posted by: RenArknem.4016

RenArknem.4016

well it is possible that if many people post what they hate about the greatsword then it is possible that an Anet person might see the post and might do something about it … maybe… so i kinda hope that they do see that there are a lot of players that want to see more out of the great sword then the low DPS/ slowness they do already i really love necros but again they are still not accepted in PVE projects alot of time. and when they said “necros are getting great swords” i was supper happy but seeing that the same low DPS made me sad that necros are still low DPS. the reaper again i think it should use the same life bar just be able to swap from normal death shroud to reaper it would definitely give more flexibility. ty all for posting comments and helping this post be known. i really hope Anet does something to help nercros.

Necromancer Greatsword

in Guild Wars 2: Heart of Thorns

Posted by: RenArknem.4016

RenArknem.4016

I mean, you have to explain why dagger should do more dps than the greatsword. Maybe in a 1 target situation the dagger could pull ahead a bit but I’m sorry, the dagger does not feel like a dps weapon. I literally click one and sit back and I only do that because its the best we got atm. We dont have a true power dps weapon. The dagger skills are all geared towards siphoning and control, not damage. I want a power dps weapon that can keep me having fun for months coming up with cool rotations and combos. This is where the greatsword needs to shine.[/quote]

I agree with you the Great sword should be the DPS weapon even if they did decide to keep the “slow, heavy damage goal” the point is it is still not a DPS weapon when simple daggers out put more DPS. dagger/ dagger is good but i agree a sword should do more DPS then simple daggers. i can kinda see the heavy hit = slower movement, but if they really wanted to do that then why is it that a warrior can out puts more dps/dph and still moves faster. so there for the necro still is at the bottom of the DPS chain. necro is a really cool/fun class and i just feel like Anet works so strongly on making the normal classes so good but the classes that need the most help they don’t provide much for them. Anet did do great in giving the necro a great sword but did not do so well with how it hits and deals damage there is still time to fix the great sword to make it better and i hope they do. i also like seeing post on this topic because it shows that there are others who would like to see more out of necros and what the great sword could do for them and change the meta to something useful in PVE.

(edited by RenArknem.4016)

Necromancer Greatsword

in Guild Wars 2: Heart of Thorns

Posted by: RenArknem.4016

RenArknem.4016

So necromancers… to start off, i love necros they are a really fun class to play however the necro class is still looked down upon in dungeons and most PVE type of projects. I realy hoped that Anet would have provided necros more DPS with the great sword equal to a warriors great sword. the problem that i see is some of the dps is slow for example GS skill 3 its great because of the 12 stacks of vulnerability but it takes too long for it to proc off by the time it procs then mob and/or player ,in pvp, would have moved away. granted the chill skills do help but if the skills were faster then then necro would be a bit better. The auto attack should be faster like the other classes as well as the skills. now the reaper skills are great and it has some speed and i really love the look and how the skills work that is fine but in my opinion i feel like the necro should not have to choose the trait the reaper on. what i mean by this is simply take both the death shroud and reaper shroud and make them use the same life pool but be able to swap like the elementalest can swap attainments. that way the the necro has at least some great skills that they can use in shroud to be faster and deal more damage. i do know necros have a place in PVP. they are vary hard to kill some times because of fears and conditions, so i know there has to be some form of balance. other weapons are good to use like dagger/dagger or axe but i still feel that the class its self is still not the best in straight DPS even at full zerker gear and good traits the class still don’t do that much DPS like the other classes. the shouts are cool but most of them are still weak. Anet really jumped to try to fix the new class , revenent, but still necros are one of the only classes that cant reflect or deal enough damage to matter. i know they are could be a tank because of the bubble life from normal life and shroud but the guardian class is still more tankyer and do more damage and also be helpful for reflecting multiple times. Anet pleas help out the necro so its can be better and can be a good class that many meta type people to accept necros more. Thanks for your time guys and ps. i know my spelling / grammar is bad. -_-