Showing Posts For Rennie.6750:

Absolutely dislike the new fractal.

in Fractals, Dungeons & Raids

Posted by: Rennie.6750

Rennie.6750

Viirastra is innocent and playful, and literally thinks she is playing a game with the players, so marbles made thematic sense. Plus, the marble mechanic combines perfectly with the SAS skill, which brings the joy of movement in this fight to an entirely new level.

Joy of movement? Are we talking about the same content? Do you guys ever look at your metrics? Because from what I can tell using the LFG tool every day what people like is first daily rewards then when it comes to replay value, the most straightforward “click this, kill that” ones with simple bosses win hands down.

HoT is nothing but group events and...

in Guild Wars 2: Heart of Thorns

Posted by: Rennie.6750

Rennie.6750

Best advice is to kill things as you go along and not run through them. Raptors will eat you alive if you try. If you pull too many things you will die. Take it easy and learn each enemy and you will live.

That’s the problem. NPC density is insane and they all have slow/stun/charge mechanics that make going from one objective to another a real chore.

Just Finished HoT and...

in Guild Wars 2: Heart of Thorns

Posted by: Rennie.6750

Rennie.6750

Yes I agree I’m not done with everything yet and it makes me regretting buying this game so much right now… The maps are a chore to play and to navigate around. The story missions are boring and tedious, and the jumping puzzle ones (like prized possession) made me willing to throw my computer out through the window. After doing it I was really feeling like kittenslapping the guys who made and approved this for like an hour or two, it was that bad. I have sadly bought the new PoF expansion too and if it’s the same kind of content well that’ll be one less player, i’ll quit without any hesitation.

If you’re on a US server, I’d be happy to help you.

I appreciate the offer (really), but this isn’t what I need/want. I want to be able to complete solo content by myself, without having to either beg for help because getting to map part x is really convoluted to get my progression, or to spend my time on the wiki or youtube to look for guides. I’m not even talking about optional things but about regular progression that’s a mandatory roadblock to overcome.

The problem with this game, and other MMOs in general is that designers seem to really have no clue on how to craft compelling elements with moderate novelty, ie they have no clue on how to offer “new” experiences that don’t fundamentally change the way the game is played so instead they pile new systems on top of the existing ones, add a metric ton of RNG in pve gameplay and hope this will be “good enough”, but it’s not. Because it’s not the game people liked and it’s not what we sticked around. Did I keep playing because of the convoluted game mechanics? No! I did because the combat really feels satisfying in central Tyria and during the entire levelling process, and that includes dungeons. And now what am I offered? Content with awfully convoluted mechanics (fractals), jumping puzzles with built-in RNG and obscure arbitrary rules that hasn’t been properly tested and polished and for which nobody asked himself “is it providing the same kind of satisfying experience that people came to love?” during the development process. That’s HoT’s main problem. This isn’t the same game anymore and I don’t like the new version at all. That’s why I don’t want or need help, even if it’s generously offered. I want the core experience back!

Overwhelming guardian aggro

in Guardian

Posted by: Rennie.6750

Rennie.6750

This can be very educational

Rather not, since knowledge on aggro mechanics in this game is ridiculously poor and the wiki doesn’t help at all.

@OP: Sometimes it feels as if mobs love us more than anyone else. When it’s trash without a break bar, try to use blinds proactively (GS #3, F1, healing trap), that helps a lot. When it’s a boss, use your active defenses and when you’re out of them and don’t have a healer, try to kite with your scepter. Works on most melee mobs, even if it’s not very elegant.

Good suggestion thanks, i forgot about gs3 because I only looked at the dps and thought “meh”. I guess I could climb on stuff too whenever I can but that really sucks to cheese things that way, I’d rather have good survivability utilities instead since we’re the de facto tank class no matter what.

Just Finished HoT and...

in Guild Wars 2: Heart of Thorns

Posted by: Rennie.6750

Rennie.6750

Yes I agree I’m not done with everything yet and it makes me regretting buying this game so much right now… The maps are a chore to play and to navigate around. The story missions are boring and tedious, and the jumping puzzle ones (like prized possession) made me willing to throw my computer out through the window. After doing it I was really feeling like kittenslapping the guys who made and approved this for like an hour or two, it was that bad. I have sadly bought the new PoF expansion too and if it’s the same kind of content well that’ll be one less player, i’ll quit without any hesitation.

As ranged player i need to be always in melee

in Guild Wars 2 Discussion

Posted by: Rennie.6750

Rennie.6750

Yeah range really sucks compared to melee. All other MMOs I’ve played have both equally viable and there’s a healthy balance between both playstyles, but here, no, range must suck because reasons. I understand that it’s hard to develop challenging encounters for both roles but it is doable as long as it’s not just lazy circular AoEs spamming centered on characters.

And even if there must be a risk/reward balance, it shouldn’t be 60-70% extra dps for melee like now but 10-15%, it would be more than enough to be attractive and I would surely not quit playing my melee character if range was viable.

Overwhelming guardian aggro

in Guardian

Posted by: Rennie.6750

Rennie.6750

So in most if not all of the group content I’ve experienced so far, there seems to be a common theme. No matter what I do or no matter how I play my guardian, NPCs want one character only and it’s mine. Now before some of you jump to conclusions yes I have read the wiki and no I have 0 soldier/tanking items. 0 toughness, 0 vitality, heck I don’t even run tanking weapons, yet, in most fights, when a boss or trash decides to attack someone it’s only me. I’m not even talking about some boss cleaves, they’re actively following me or turning to me no matter what I’m doing.

It wouldn’t be a problem if the survivability was decent but it’s really under average compared to my other characters. The heals and self heal utility are crap and more panic buttons than tools to deal with so much aggro, but in fights with a lot of mechanics, since it’s a melee character, sometimes I have to waste a dodge or a cooldown do deal with stuff, which means that I’m going to be out of stamina and heals when that big cleave is coming. I can’t kite either, most npcs are faster than my character.

I’ve been looking at traits and tried some of them but 33% dmg reduction from protection doesn’t help at all as it’s ridiculously low and it’s not worth the incredible dps loss anyway. I also tried a focus but for what it’s worth it seems to make things even worse and 30s CDs are just not that helpful either anyway. Aegis is useless as soon as there’s a dot/an add. So how do you guys deal with that overwhelming aggro?

fractals really suck compared to dungeons

in Fractals, Dungeons & Raids

Posted by: Rennie.6750

Rennie.6750

You’re probably not missing anything. It’s a matter of taste.

Some players are into ‘twitch’ style gaming. They enjoy mechanically complex encounters and quickly become bored if they don’t feel a rush while playing. Most (if not all) of the highly skilled, seriously dedicated sort that the devs actually collaborate with fall into this category, thus going forward a lot of of the newer PvE content appears to have been designed with their preferences in mind.

There are still lots of others (like me) who really just want something moderately engaging to play with other people at a comfortable pace, but we aren’t the intended audience for fractals and raids.

For example: I really, really enjoyed T4 fractals when Necro was OP and instabilities were basically negligible. You could pug everything everyday with virtually guaranteed success. And for what it’s worth, the rewards were much more satisfying when the content was easier. But, others felt this level of difficulty was a ‘joke’ and so on, so they changed things to be legitimately challenging. So now the hardcore players are satisfied, but now I can hardly stand to bother with ’em.

They simply cannot please everyone, unfortunately.

Yep, and those of us who don’t like or can’t do twitch play are getting pushed out of the game, just to satisfy the elitist raiders, which is really sad.

No one is forcing you to do T4 fractals. No one is forcing you to raid (even less so now that there is alternative methods to gain legendary armor).

What you expect is the same amount of rewards for 0 effort. Fine, play open world pve or run dungeons, the rewards in some of those areas are huge too.

No one is pushing any one out of anything by adding challenging content. The fact that you can’t clear the content but still want the rewards is hardly the fault of the raiding crowd.

Putting words in my mouth. Nice. I don’t really care about rewards, nor did I mention them once – I just want to be able to play relaxing group content after a hard day of work, but since the new Raid-Fractals and Raids have pushed out Dungeons, there’s not much choice left.

If you don’t care about rewards and want to relax, T1 is your friend. The option’s there.

I don’t think it’s fair to say that the game is “catering to elitists”. Just like how you don’t like hard content, should Anet only release easy content when there are players who actually do want a challenge? I think the game would be pretty boring if everything can just be facerolled.

I’m not against hard content…I just hate the way Anet implements it, and how much of a vast departure it is from the original. I loved GW1, and was really good at it, and it’s awful to not be able to do certain content just because I don’t have an insanely good APM or reaction time, or because visual noise prevents me from reading enemy actions. When the game first came out, dungeons were the end game content, and it felt really nice to lead my friends through them. Nowadays I just sit around Queensdale and help new players since people like me are getting grandfathered out.

It’s not just you. I’m not visually impaired in any way but the amount of visual noise is really bothering me in most 5 man content. The game does need visual feedback to look cool, it’s just not helpful combat-wise when the boss turns into a giant disco ball with pretty much all particle effects stacked on it.

fractals really suck compared to dungeons

in Fractals, Dungeons & Raids

Posted by: Rennie.6750

Rennie.6750

You do understand that mechanically challenging encounters are not the only way to design a difficult encounter, right? This isn’t your first mmo is it?

Certainly not, it is one of the few MMOs which does not force constant gear progression on it’s playerbase and thus can’t take the route of constant more difficult enemies based on stats.

Enlighten me, how does one create challenging content without stat progression and/or mechanically demanding encounters?

Nobody said a statistical challenge had to reward better gear for the next tier of difficulty, it can also completely offer horizontal progression. The funny part is that dungeons offer more difficult content as you need to know your class, fractals just either take someone yelling in caps at you for 5 mins or you banging your head on your desk for an hour to figure out what the obscure objective means. You don’t need a good build, you don’t need good gear, you don’t even need to use different spells because bosses have their own set of challenges, it’s just boring puzzles and a bunch of stuff to kill spamming aoes or dots around them to kitten off melee players. Dungeons have that too but it’s much better done and far more interesting as you need to know your class.

fractals really suck compared to dungeons

in Fractals, Dungeons & Raids

Posted by: Rennie.6750

Rennie.6750

My fractal experience: annoying mechanics that require cooperation. Not allowed to have a couple of players who have no clue about what’s going on. Too many fractals and the progression system discourages learning how bosses work and their special one shot kill animation.

Yes, how dare content require a basic amount of skill/practice to get completed and even worse, player cooperation in an MMO. Unheard of!

Nothing within the normal scope of T1-T4 fractals is unreasonable and the ramp up in difficulty is steady as such that people can get used to it. There is new players with sub 5k AP running T4 fractals within weeks of starting the game. T4 really is not that hard any more.

The only remotely challenging content is the challenge modes and those get shuned by a majority of the playerbase and only get run by people enjoying the challenge. So there is no problem there.

  • Better liquid gold and item rewards than dungeons ever gave.

Naw, I disagree. Dungeons in their prime were infinitely more rewarding than fractals could ever be. You could have an entire set of best-in-slot, meta gear in two weeks flat, all the while earning enough gold to convert to gems and buy just about whatever your little heart desired.

Are you comparing exotic gear when dungeons were current content to ascended gear now? Kind of biased don’t you think?

The fractal 40 farm now is similar in gold reward or even better to dungeon runs during their prime with the exception that it’s a lot more boring (aproximately 30g/hour). Running T4 fractals daily nets between 10-30 gold depending on drop luck within 30-40 minutes with an okay group. That’s not counting any ascended gear chests you might get.

You do understand that mechanically challenging encounters are not the only way to design a difficult encounter, right? This isn’t your first mmo is it?

fractals really suck compared to dungeons

in Fractals, Dungeons & Raids

Posted by: Rennie.6750

Rennie.6750

You’re probably not missing anything. It’s a matter of taste.

Some players are into ‘twitch’ style gaming. They enjoy mechanically complex encounters and quickly become bored if they don’t feel a rush while playing. Most (if not all) of the highly skilled, seriously dedicated sort that the devs actually collaborate with fall into this category, thus going forward a lot of of the newer PvE content appears to have been designed with their preferences in mind.

There are still lots of others (like me) who really just want something moderately engaging to play with other people at a comfortable pace, but we aren’t the intended audience for fractals and raids.

For example: I really, really enjoyed T4 fractals when Necro was OP and instabilities were basically negligible. You could pug everything everyday with virtually guaranteed success. And for what it’s worth, the rewards were much more satisfying when the content was easier. But, others felt this level of difficulty was a ‘joke’ and so on, so they changed things to be legitimately challenging. So now the hardcore players are satisfied, but now I can hardly stand to bother with ’em.

They simply cannot please everyone, unfortunately.

Yeah I see, and I was told that it was a game with a casual friendly endgame lol, I suppose I was lied to. But I’m not even opposed to a challenge, I just find mechanically challenging encounters tedious and uninteresting. I’d rather get told that I need a better build/rotation and work on that (ie work for my brain not for my fingers), that’s why I like dungeons I guess. This game is really schizophrenic on that matter, that’s my first huge disappointment. Levelling (with dungeons) was a blast, but now, all I get offered is the boring continuation of the uninteresting storyline, raids and content that’s nowhere near what the rest of the game is.

fractals really suck compared to dungeons

in Fractals, Dungeons & Raids

Posted by: Rennie.6750

Rennie.6750

  • Melee every fractal boss successfully.
  • Able to solo nearly every encounter if you’re good, with few exceptions (Swamp wisps, Underground cages, etc)
  • Better liquid gold and item rewards than dungeons ever gave.
  • Ascended armor / weapon rewards, as well as a system to acquire them guaranteed if you prefer that route.
  • Ramp-up system teaches you how to deal with challenges at lower levels before they hit at higher levels, preventing you from getting rekt out of the gate.

About the only thing dungeons have over fractals are that dungeons reward armor skins and fractals don’t have any yet. Hopefully the Fractals team is fixing that. Outside of that, you’re definitely just missing something.

I didn’t say that i couldn’t melee these bosses they just have supremely annoying mechanics that can’t be dealt with immunities like in dungeons, which makes melee worth it. But better gold? lol, no way. I only ever got absolute trash from fractals. Also i’m interested in gear not gold, not sure what I’d do with gold except buying cash shop items, but that’s awfully inefficient. With dungeons I’m swimming in exotic gear. If I did fractals only i’d still have a mix of greens and rares, that’s just ridiculous.

fractals really suck compared to dungeons

in Fractals, Dungeons & Raids

Posted by: Rennie.6750

Rennie.6750

My dungeon experience: difficult to learn but somewhat fun. Still need a lot of practice, haven’t done them all. But overall, if we except the toxic community, they’re really fun! I got a lot of exotic gear and plenty of tokens for some exotic world vs world pvp gear and a lot of pve gear too. Overall loot is great. Plenty of “I hate melee characters, signed: the dev team” bosses but overall it can be solved with proper use of aegis. But they do look dated and buggy, also there aren’t any from the new zones.

My fractal experience: annoying mechanics that require cooperation. Not allowed to have a couple of players who have no clue about what’s going on. Too many fractals and the progression system discourages learning how bosses work and their special one shot kill animation. Plenty of “melee characters can go f* themselves” mechanics but this time there’s no real way around it except circling around the boss or the thing like an idiot until he’s done with the annoying parts. Loot is also really, really terrible. It’s just crappy RNG and no good gear is in sight. I only got a few trash rares i can’t even use and so far the grind seems really long and boring. Daily tokens are also for rings only and very, very scarce, that’s awful.

Am I missing something or did the company making this game decided to push much more grindy and annoying content for no reason at some point, and if so, why?