Showing Posts For Rentaro.6184:
Same story here. DC at the end…….
I feel bad for sword/dagger thiefs. As a orb carrier we will have no use from
1. Tactical Strike,
2. our second weapon skill – Infiltrator’s Strike
3. a lot of traits that suport stealth will be useless: Hidden Killer (from Critical Strikes), Meld with Shadows, Hidden Assassin, Shadow Protector, Shadow’s Embrace, Infusion of Shadow, Cloaked in Shadow, Patience, Shadow’s Rejuvenation (from Shadow Arts).
4. Steal
5. a lot of traits that suport stealing will be useless: Serpent’s Touch, Mug, Improvisation (Deadly Arts), Hidden Thief (Shadow Arts), Kleptomaniac, Thrill of the Crime, Long Reach, Bountiful Theft, and Sleight of Hand (Trickery).
I think we should be able to stealth, and get all benefits from that, but still be visible while carrying the orb. Stealing should be also avaible, but with reduced range. Otherwise we are in no position to even touch the orb.
Same story here. DC at the end…….
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